Seems like a great combo with a defensive Vampires awakening. If they try to attack through him they will create the highest base attack Vampire besides Vampire Genesis
That 2 card you discarded is actually a very huge cost.
Let us say you started on 1st turn. If you are planning to use this, you need to spare 2 card in your hand, plus set this one card. What's left for you? And if you managed to negate that mst, does your opponent lose there? From his perspective most of times you only negate one of his card because the rest was on the deck.
And another good effect Is when that temporary banished monster would back to field but when opponent field is already full-occupied with monster cards, That monster is sent to graveyard
doesnt ever let me activate this when my opponent special summons cards that destroy my whole field its bs six sam needs a way to stop chain monster summoning and monstwr effect destruction
I want this card to be decent so badly, but not being treated as Cyber Dragon in the field/GV ruins it. Now I know how Cyber Dragon players felt in the TCG when this card got first released.
This is actually very powerful considering we only have 7 extra deck slots in DL, unlike in real life where everyone has 15.
So I'm kinda surprised it's N rarity.
They will put the Magicians, Odd-Eyes and Performapals in many different boxes. Thus, Anime fans will be forced to spend more gems and maybe even real money.
That’s kind of right but honestly how will be able play this anti synchro card in a competitive deck….
Harpies and resonators were big support for the synchro mechanic in xyz era
I use one in a Ra's Disciple burn deck which focuses on filling up opponents side of the field with bad/useless monsters. By the time it can activate its effect though, they likely already have 3 monsters on the field.
I like that it’s a quick spell that can exchange a targeted tellarknight negating the targeting and then you can loop into the effects of the newly summoned tellarknight