Ohhh I hope not! That would be so boring. I think it might only be the lp skills and restart and balance. Maybe the less common like beatdown. But probably not things unique to one character for all the others to have.
Works well with Sylvans, since their 'excavate' mechanic sends all spell/trap cards to the bottom of your deck. This skill lets you pluck spells/traps from your deck, so you don't waste an excavate and actually get to use your spells and traps.
I had already explained to Konami in surveys before that this skill was not good enough with the 1800 cost being too much. So I am glad they finally did something to make it better. Now Reinforcement needs to come down to 1000 or at the very least 1500.
Hmm... the only way this card could be useful is with a 2nd copy of Curse of Anubis.
Your turn start, you activate anubis, switch all your opponent's monsters to def position then special summon anything and win
The reason for this card's inclusion in Scud's level up reward, is likely because Scud is a bully, and a footballer in American teenage drama is usually filing the role of the class bully lol
Yeah, the "bottom of the deck" part really killed the card's usability, since back when this card is first released, there's almost no reliable way to make you have to shuffle the deck, to hopefully move the Spell card up from the bottom of the deck.
geartown turbo is still the best way to summon ancient gear monster but to summon and gain gadget effect, you can use arrivalrivals during battle phase if you have gadget monster on the field.
It's effect won't activate (like every other Dark World card) if it's discarded as a cost. Magical Stone Excavation's and Infernity Knight's discard effects are costs. And Magical Spring's effect is not a cost.
Still has the legacy of being the only true Tier 0 in the game’s history so far, so it makes sense they’re still hesitant to give back their power cards