I'd think "Back To Square One" would work just as well if not better than "Compulsory Evacuation Device", since if you have Trencher in your hand, you can discard it and prep its graveyard effect for later on.
Combined with a link 4 and fire prison you can lock up a zone or 2 with this. Still a crap card. I tried abusing this with trump girls 2nd ability, too clunky and hard to do even for a 1/100 win meme deck
This is the first card along dark designator that lets you declare card name, the first monster card to be exact in this game. We still waiting for the first trap that do the same thing.
I use Mausoleum Of Whites effect to target my priestess with eyes of blue to set off her effect to add 2 dragons to my hand. You can also target Maiden with eyes of blue to special summon from the deck. I then use fusion summon to send all my blue eye dragons back to the deck because I can't use Mausoleum of white unless there's a blue eyes in the deck. So to sum it up you just trigger your own affects
Found a way using blue eyes. Pull out your blue eyes spirit dragon, use its effect send itself to the graveyard and pull out azure eyes, and then cloud castle to get spirit dragon back, you now got 3 lv 9 synchro monsters to xyz summon with
^You can just make a new account with another konami id you know, no need to lose your previous account forever. Jumping from one account to another from inside the game takes like 30 secs max
Surprisingly good in Mekk Knight. You turn this into link disciple, lose 500 ATK then draw a card then link climbing into morning star by summoning any Mekk Knight as materials along disciple. I wonder if this card is good or not in pure cyberse deck or other link focused archetype.
For those who wondering why player can still conduct additional normal summon after this card is targeted by forb. chalice, fiendish chain, breakthrough skill, because the effect is lingering. Once succesfully normal summon, the effect resolves unless you negate the summon or there's already face-up card that negates monster continuously like powersink stone with 2 counters before this card is summoned. Same case with constellar pollux, evilswarm castor, etc.
In double duels this negates effects until the next turn of the current character; so the current player's turn, the first opponent's turn, ally's turn and then the second opponent's turn before ending on the first player's turn.
Hey, admin. This page needs an update. There are several misinformation here. Hip Hoshiningen makes all LIGHT monster including ancient gear? Aren't they EARTH? Fiendish Deal gives you battle protection? Isn't effect protection?
In order to summon Stardust Warrior, you really need Shooting Star Road skill. You don't need Formula Synchrony because that skill will summon it from out of your deck for you
lol trying so hard to figure out a way to make a consistent deck with this guy. My one idea is to have 2-3 earthbound linewalkers? that negate the immortals @@@ effect
3 fiend griefing traps
3 call of the archfiends traps
2-3 of those traps that let you summon from hand or graveyard
3 orcthos
1-2 necrofear
and finish it up with something else.
if you get the linewalkers out then the big guy out, the opponent can take out the linewalker and he remains on field. This seems too clunky and no way is fast enough but imma try it.