And they'll probably going to limit it to 1 copy.
Thinking about it, since this is Tetsuo's card, they could make this card his level-up reward at level 40 or 45, therefore hard limiting this card to 1 copy.
You miss the point. He needs a good deck to start. Des Gardius is a good deck but needs too much work to get it. What is gonna use until then to farm vs AI duelists? The terrible vanilla starter decks of kaiba/yugi? not to mention in auto duels deas gardius is useless since AI cant use the needed skill. He can just buy a red eyes deck or the hero decks and win easily every single game until then.
I´m pretty sure it´s because Blackwing Close is a Counter Trap. Those have Speed Spell 3 effects, which means only other Counter traps can be activated in response. Machine Angel Ritual doesn´t get a chance to activate, so it can´t protect Verre from being destroyed.
Attack and especially defense are extremely important in Yu-Gi-Oh!. I learned how to up my effects game and beat this card more often but fusions and rituals should not be underestimated. There are many cards that search and help Chaos Soldier today.
This card can actually see paly for infernity decks and making them free from relying too much on infernity inferno skill. The problem is with that skill is that you can only activate it on your second turn, would have been better if you can activate it in your second turn onwards but too strong if you can activate it anytime once per duel.
Lagosucho here seems to be only to quickly get Najasho into the field with Lago's second effect (since you won't want to special summon Westlo or Lago, you want to Set them).
Which is....kind of a waste? Since there's only 3 targets in the deck. Also, Lago's first effect is meant to be combined with Evolsaur Vulcano for a quick Rank 4 Xyz.
any deck that doesnt need a field spell or special skill can run it. remember that a weapon for you is a weapon to your enemy also, and if it would make you stronger, it could make the meta stronger as well. -3000lp is steep though, should be more like where the heroes dwell maybe?
Recently I am starting to realize if I use the skill Sorcery Conduit, I have a great chance of having Invocation in my starting hand, I only have 1 in my deck and I don't like it since it's -1 to me. I also play Invoked Neos (Switcheroo) and despite having 2 Invocations, It is less likely that I draw it in my starting hand. Any Sorcery Conduit user experience the same?
Any form of non-destructive disruption can easily wreck a Mayakashi deck. Just bounce/banish/shuffle the fox, and they're stuck in a stutter-step. Plus, due to the deck's reliance on summoning its four-part "parade" from the extra deck, there's little room for other options. Sure, it can be viable, against certain decks. However, it's far from top-tier.
This is not a bug. Just a duel links errata-nerf, just like jester queen. Unfortunately, when this card came was supposed to be op: a monster that can attack directly in a 4000 lp format. Today, after 3 years and tons of op cards this effect is just laughable. So funny that konami just abandoned all the efforts to keep this game balanced. Now every op card seems ready for duel links.