Level Modulation can be a fantastic recovery, but be careful of the opponents brand new +2 hand. Another fun option to this is running Lvl 3s, and using Powerful Rebirth at the end of their turn. You'll get lvl 5 (with debuff) on the turn rollover... And a useless continuous for a parallel twister if you're feeling adventurous.
It's the same with parasite paracida. If it is flipped when battle with opponent and killed it, it is "destroyed". Destroyed card can't stay on field nor equip to enemy.
Actually, in a UG deck, your opponent monster would be in attack position anyway.. Instead of secret pass/ spell removal, why not add more union attack or damage and crash head on? That's how I farm her
Its not good at all. In the OCG it intended to be used to reuse Gishki Beast, Gustkraken, Diva, etc. But the combo is so crappy that nobody actually used it
Ya seems so, I do not have trouble getting the dark pally out.
Just those starting cards.
Otherwise I can take him down fine level 30 or 40.
He also does not seem to spawn much.
because cyber angel ritual monster force you to choose monster, not affect your monster directly, you cannot stop it unles you negate cyber angel effect
Another draw skill that's clearly vastly inferior to Destiny Draw. Since Destiny Draw lets you pick out any card in your deck for only 2k LP and it's not limited in it's use, maybe it's time to make these much crappier draw skills only require 1k LP or even less?
I've tested out this card, and I can guess that it's ranked low due to the fact that your opponent can choose to not attack the token even if they had just initiated an attack with their monster.