Question

Negating and destroying Spells and Trap

I'm lvl 31 and am still having a very hard time getting cards that negate or destroy spells. Constantly getting into ranked matches where I get wrecked by traps and spells that instantly kill stuff or turn them to defense position.
I pretty much have to attack blindly and hope for the best with just a few monster effects that can negate.
Also looking at the forums I constantly see people suggesting people add more cards like this despite already having 2-3 of those types of cards in there.
How should I balance those cards out and what cards should I look for?

Answer

Answer List

anoymous
Destroy a back row then use Chain twister
anoymous
You guys are slow.... there is a perfectly built beatdown-esque type deck that can be used for spell/trap negate/ destruction... the following are the basics: Lava Golem (always a pleasure, just to take two strong monsters off field), Tiger Dragon (tribute 1 dragon.. (destroy up to 2 spell/traps)... White night( when summoned.. destroy spell or trap) photon Wyvern( when set or normal summoned destroy all set cards) Jinzo (negate traps) Any or all Ancient Gear monsters ..... Following spell cards: Galaxy cyclone (destroy spell or trap facedown... then from graveyard next turn destroy face up spell or trap), Anti Magic Arrows... no spell trap can be activated during battle phase), Hey Trunade (return all spellsor traps to hand) Double cyclone( destroy one of your spell/trap and one of your opponents), Cosmic Cyclone (pay 1k life points destroy spell or trap), White Night Dragon (negate any spell trap that targets this monster)
anoymous
The truth is duel links hasn't added any good or great Spell & Trap removal into the game.

The greatest Spell & Trap removal in all of yugioh would be Heavy Storm & Harpies Feather Duster.

The only problem is some don't want them released because those cards are extremely unfair.

I will admit they the epitome of power creeping/over powering.

They are mass destruction cards which can wipe out boards which is why people don't want them in the game.

Some other good Spell & Trap removal is probably what people will be more tolerate off is Mystical Space Typhoon & Twin Twister.

MST & TT are the best non-overpowering Spell & Trap removal in all of yugioh.

The reason why is because they do fair exchanges.

1 card killing 1 card
or
2 cards killing 2 cards.

The Spell & Trap removal we have right now in the game is total garbage.

However, we really don't have any choice in the matter.

We have to use that garbage till they bring out the better stuff.

All you can do right now is pick your garbage spell & trap removal poison.

-Wild Tornado
-Twister
-De-spell
-Storm
-Trap Jammer
-Magic Drain
-Ultimate Providence
-Magic Jammer
-Royal Surrender
-Str8 Flush
-Tornado
-Remove Trap

Those are all the cards I can think of.
However, they all suck!

Is it so hard to ask for a MST?

I don't even need a Heavy Storm to get massive advantage.

Just give me the 1 for 1 trade.

This is why heavy back-row decks inherit the earth!
anoymous
Wild Tornado/Twister/De-spell/Storm/Trap Jammer are good counters to spell/traps

Look for decks you want to build on this website and try to make the exact deck.
For most decks you should have 20 cards in your deck and around 10 Monster cards and the rest for Spell/Traps

Some cards are very powerful and useful in every situation/deck and you should include 3 copies if possible. You should also expect them from your opponent and those include:
-Enemy Controller (Or Security Orb)
-Windstorm of Etaqua
-Mirror Wall
-Order to Charge

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