Something needs to be done with the '30 cards Spell Specialist' variant of this deck. I don't mind the overall deck, but exploiting Kiteroid and Grass with these cards is too much for Duel Links.
Nerf it, ffs.
Usually there's a new banlist and skill changes after KC Cup, right?
Maybe we'll see a nerf to Spell Specialist and Grass getting limited or semi-limited.
But honestly, Grass has always been a mistake. There's a good reason why it's Forbidden in TCG. It was incredibly dumb to print such a powerful self-mill card in a game full of "graveyard effect" cards.
Really, many TCG players believe the only reason Grass exist, was for Konami to get a lot of money by making an incredibly overpowered broken card everyone would want to have at 3 copies -> shortprint it so that it's rarer than it should be -> once Konami got all the money from box sales, ban the card.
I don't see Spell Specialist to be hit as the condition to have 5 different spells to trigger it, is quite situational (or unusual) to be used in a non-Grass reliant deck.
I'm afraid Grass has to go. My hunch is Grass and Spiritmaster goes to 2.
I'm expecting Grass to become limited and Spiritmaster and maybe another R Shiranui (like one of their synchros) becomes semi-limited. This deck will become a Fur Hire 2.0 after.
Spell specialist is meant for spellcaster user in general ( only yugi and arkana has this skill), meanwhile shiranui was "ok" deck, since they cant send themselves into graveyard. They normally stuck in the deck, or maybe standby in your hand. The problem with only lies in grass no matter how you see it.
Spell Specialist actually can be adjusted to "This skill cannot be activated if the main deck contains more than 20 cards". The problem is people can still use other skill like Destiny Draw or Draw Sense Spell/Trap
Just limit grass, and they wont touch spell specialist. It done nothing wrong. Draw sense and destiny draw requires a certain LP to be reduced, which mean normally it cant be abused.