Only had one Lancer but the deck's still a ton of fun.
Set Activation confirmation to Toggle, and set it to ON at the end of your turn to be able to re-banish a monster and summon a turtle for extra wall.
Nice deck. I thought of similar deck the instant I see lancer in new pack. But is there any reason to run staunch defender instead of something like windstorm or econ? Also need 3 lancer and fish gemini, drop the slimes when you get them
Staunch Defender is really handy. If you half shut Slim, you practically win, even against Toons. Alternatively you can use it to force your opponent to attack a turtle, and give yourself another opportunity to attack.
Econ isn't super handy in this deck. Forgotten Temple more or less acts like a persistent Econ. If anything, Chaos Zone might be better.
Why isn't econ handy? Turtle semi floats so you can do econ take play with it. Eg. direct attack with lancer, banish with temple, ss turtle, steal opponent mons, direct attack again for game. Handy against opponents with BIG mons like red eyes etc. Also can be used for defensive play. Chaos zone seems too slow for this deck to be useful. Is slime not dead too often? Without supervise, its useless
I didn't find Econ too handy because most of the time it just sat in my back row. A lot of the utility of screwing with your opponent was covered by FTOD, but maybe I should reexamine it.
Chaos Zone isn't as slow as you'd think. You get a banish in your turn and your opponent's turn, that's half a summon right there. Problem is that it's only worth it if you get it early, and only then.
As for Slime, I've found it to be an MVP. Arm Shield, Half Shut, and Supervise can all give it the turn it needs to summon. Not to mention if it gets resummoned by Supervise, it's ready to deal damage again next turn. And worse comes to worse, it can keep the turtle engine running.
If anything, this deck needs a third half shut, but it's too expensive.