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"System Down" - How To Counter Geartown Turbo

Anonymous
Mmm? So silent swordsman effect will negate GearTown and also force it to miss timing???
ValleCula
Well, Silent Swordsman (and Silent Magician) only negate the activation of the card, without destroying it, so Geartown's effect would not trigger anyway, but, in a certain sense, you are right: if I were to use Ultimate Providence to negate the activation of Geartown, the card would be destroyed, but the effect would miss the timing.
<< Anonymous(ValleCula)
Anoymous
Negated activations don't cause things to miss their timing, actually, so using Ultimate Providence would actually trigger Geartown.

Not sure there's a card in duel links that negates the effect of a Field Spell and destroys it without negating the activation either way, though. But if there theoretically was, it would miss its timing.
<< Anonymous
Anoymous
Oh, hey, Duel Links actually does have such a card. Destiny HERO - Dark Angel. If you activate Geartown while you control Destiny HERO - Dark Angel, Geartown'll miss its timing when Dark Angel destroys it, but won't if a card like Ultimate Providence or Magic Jammer is used to negate its activation instead.
<< Anonymous
Anoymous
Actually, scratch that. Dark Angel destroys it during Geartown's resolution, so it wouldn't cause it to miss its timing in this case. >.>

There aren't a whole lot of negate the effect and not activation type cards that destroy things, so I jumped the gun a little.
<< Anonymous
ValleCula
>Negated activations don't cause things to miss their timing, actually, so using Ultimate Providence would actually trigger Geartown.
It would not trigger its effect. Look up Geartown's Official Rulings

https://yugioh.fandom.com/wiki/Card_Rulings:Geartown

Chain Link 1 Geartown
Chain Link 2 Ultimate Providence
Ultimate Providence negates and destroys, but Chain Link 1 still has to resolve
<< Anonymous(ValleCula)
ValleCula
I just tested in-game and I have to correct myself: if I negate the activation of Geartown at Chain Link 2 and destroy the card, the effect still triggers. Apparently we are not going by OCG Rulings.
<< Anonymous(ValleCula)
Anoymous
...It works the same way in both regions. Negated activations don't count as a resolution for missing-the-timing purposes. (They still count as a Chain Link for cards like Lightning Punisher and Chain Strike, though, weirdly enough.)

Incidentally, the page you linked to proves this with its Magic Jammer ruling...
<< Anonymous(ValleCula)
Anoymous
Thanks for the info and testing.

So does silent monster still works? Negate geartown and destroy it. It doesn't miss timing right?
<< Anonymous
Anoymous
Ok silent monsters only negate but doesn't destroy. It get it now. Thanks anyway for the info

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