Fur hire can do everything.
-They can special summon extremely from hand and gy.
-They can destroy monsters, spells and traps.
-They can prevent the opponent frim activating spell traps.
-They can banish cards in the gy.
-they can limit your target to their 2500 att monster.
-They can heal.
All without hardly any buildup.
Konami obviously doesnt care about pvp balance if you release this without enough counters.
Time to stop investing in this game.
Why is everyone saying there is no counter against Fur Hire? Just nick the first Fur Hire monster using Forbidden Chalice/Ultimate Providence/Divine Wrath, then they basically have to skip that turn. (Chalice is preferred, because Mayhem can revive a Fur Hire monster from grave.)
All that limited to a 3 monster spaces, i made the deck, and bricks itself when the field is full, the low levels can't use more their effects, and become more than useless, and wiz "negates any trap/spell using fur hire as cost [ONCE PER TURN]"
And what if you didn't draw any of these cards in your starting hand? You are pretty much screwed, right? So we have another Sylvan situation here. If you don't destroy face down Kumushroom you lose -> if you don't stop the first monster's effect you lose. These duels are not interactive at all and there is nothing you can do to counter play. This is not fun and should have never been in the game.
People like you just like to complain whenever a new competing archetype is released. You make it sound as if all of these effects can be hsed together. For them to trigger it requires a special summon which cant be done if your field is already clogged. So stop whinning an get good at the game amd get counter cards like providance and chalice which can counter most cards in the meta
Well so is almost every deck. If you dont have the right card to destroy amazoness onslaught in your hand you lose if you dont have the right card to stop masked heros from otk you lose. If you dont have the right cards to disable bujin effects that destroy your monsters you and spell/trap cards and leave you defensless again you lose the list goes on.