Ghostricks are too slow. In the original game they had a hard time and that was with the full archetype. This generic mill-esque thing isn't worth it. When they add Lantern and Phantom, then we can talk.
anoymous
You can try a astral- and gostbarrier combo. Hard to pull of but when you have it your face down monsters are pretty much save as long as the enemy doesnt play trap removal/face down monster destroyers
anoymous
for ghostricks you want t run call of the mummy for spec summon. skeleton mills pretty well and mummy special summons well. feint plan protects the ricks you set on turn 1 and constant use of the face downw effect can be key.
anoymous
ALSO SPEND THAT 300,000 GOLD AT CARD TRADER ON CARDS THAT BENEFIT YOU TO WORK ON AND TRY AND GET AT LEAST TWO OF EVERY CARD BEFORE YOU USE A DECK.
anoymous
MAKE SURE SNY DECK YOU BUILD GOES NOMORE THEN 23+ BCIUZ THEN YOU WONT DRAW CARD YOU NEED FUCK CARDS YOU WANT THE SHIT YOU WANT MAKE YOU LOSE ONLY USE CARDS THAT YOU NEED DONT USE A HALF COMPLETE DECK IF ITS HALF COMPLETE YOULL MORE OFTEN THEN NOT TRYING TO RUSH YOUR DECK.
anoymous
BUILD A 20 DECK DONT USE A DECK OVER 20 IF YOUR IN SILVER OR BELOW OR EVEN IN GOLD SOMEHOW YOUR PROBABLY RUNNING ONE EVERY CARD OR NOMORE THEN TWO AND YOULL LOSE LIKE THAT BCUZ YOU ONLY HAVE 1 OF THAT CARD AND YOU HAVE NO CONSISTENCY. YOU MIGHT DRAW A BRICK HAND WITH SPELL/TRAP OR TRIBUTE MONSTERS IF YOU RUN A GOSTRICK WHICH IM WORKING BUILD IT WITH MORE ZOMBIES OR EVEN BETTER GHOSTRICK CARDS AT LEAST 2 OF EVERY MONSTER LVL 4 AND BELOW AND SPELLS LIKE ENEMY CONTROLLER A SUPER RUSH HEADLONG ETC.