Even if it's easy to counter, there should not be pure random luck-based decks in the game.
Just imagine this is your KOG promote match and your Pine head opponent pulled his combo out of his butt when your e-con remained at the bottom of the deck
You do realize that if you go to most basic points of any card game (even one as complex as this) it’s just RNG manipulation right. Everyone loses to bad luck every once in a while, just the other day I used a compleate Darklord deck and lost because my starting hand was 3 Darklord rebirths and a that Darklord card to negate monster effects
It is not true, non-interactive gameplay is an example of poor game design
When you lost before the game even started, without the possibility to respond to the opponent’s actions.
Although this happened sometimes even in more serious games, the developers always changed such broken cards.
If you think that's the norm, then you're used to eating 🔥, feel sorry for you
Leaving an opponent with nothing else to do in a “non interactive” game style is literally how this game works. The only thing you have to worry about is beating your oppenent to it, leading to rng manipulation.
About this deck being broken it’s really not, if you want to see truely broken decks go back to cyber angles or bamboo sword, suddenly this deck isn’t broken anymore right?
The point of this deck is to take away any advantage the opponent has in they’re opening play, they’re was a lot of decks like that through the entire meta in the game.
This deck has at most best case scenario a 40% chance to just “win” while the best decks can manipulate this number way more. You just don’t like the way this deck plays and that’s fair, there’s always a deck people don’t like.
Also one more thing eating 🔥 everyonce in a while so just deal with it, you got unlucky against this deck a few times. I don’t think that it’s the norm, it’s something that’s bound to happen eventually. Heck of this is your first time experience this kind of luck then you just haven’t played the game enough, or you where just increadibly lucky. So is bricking in a card game bad design then?
Ok thank you for letting me know your experiences so then why play card games? What I don’t undrtstand is why you think rng in a card game is bad design. You may have bricked compleatly unplayable hands, but you have to know and accept that they’re is always that possiblitiy. Same with cardians, it’s just harder for them to manipulate rng with the cards they have
I also don’t know where you got “noob” from my comment, I never brought them up, I just told you the statistics of drawing the cards and how other decks could manipulate it better, and am confused why you can’t accept that.
Also you refused to accept my second claim of just being lucky enough to not get hands that bad, just because you never got unplayable hands doesnt mean they don’t exist
> just because you never got unplayable hands doesnt mean they don’t exist
dude you're very lucky that english is my second language. I don’t have enough patience to work with a translator and explain obvious things to you on something so dumb as you just said.
Maybe another person will do it
How is it dumb give me any deck examples and I’ll show you possible hands that can potentially be a brick. I also don’t know why you’re so mad, and refuse to believe in many other outcomes
Lol Do you want to make me mad?
As I said, English is my second language, so it’s absolutely useless to imagine some emotions in my words.
I can not show you any examples, because it may take too long to explain the rules of other games, it is not relevant.
You can always use Google, it's much better than me.
I heard that many TCG players who play a real Yugioh game do not like the speed duel format version.
So you can use the search and see why, I’m sure that a lot has been said about this
First off I’m not trying to make anyone mad, it’s just hard to tell how people are feeling due to only text, and secondly I did do research on the topic of rng in card games not only yugioh but but in magic and heartstone
First I’ll go through all the skill arguements on how skilled players can play around randomness, and theyre not wrong at all, however it depends on if they have what they need to do so, and the most skilled players normally have a way to get the desired outcome as much as possible
First of all that was hilarious, and I would like to know how to make that deck to see the odds of that happening.
Secondly I am a nerd, as a pedant, I will admit I put too much time into this arguement, and boring well if you work in a library and spend the rest of your time in college you need something to pass the time even if it’s as dumb as what I did just now, so you can make fun of me