This should be one of the most viable versions. The deck needs 3 skulllairs to fight against BEWD and Relinquished (otherwise they are a countermatchup vs gemini)
Another version could be replacing the 2 woodland archers with eliminating the league to get a guaranted trap every duel. But this version has troubles vs a lot of backrow.
So you did reach KoG with this deck ? if not, what a waste of "gems" then. (since you'll saying that this is all about reseting the box).
here's my suggestion:
- Replace 1 skelesaurus and gemini booster, with 2 Mirror Wall / 2 Dimension Gate. Or add 3rd woodland and 1 Dimension Gate.
- Replace 1 fusion sage with poly.
you don't need skull lair, replace it with 2 branch/another equip spell.
You know that replacing the traps with spells will destroy balance?
Maybe the new permanent trap from crismon empire will help geminis... adding more woodland archers will only loose more games bc even 1 woodland archer in your startinghand will cause that you can't summon a monster. Dimension gate is good, I run it in my actual gemini deck. The only problem is that it can't counter bewd.
Yeah, be careful with those archers. They're good when you're running 5 spells + 15 monsters, but in a deck like this, there's a chance of getting stuck with an archer + spell + trap + high level monster opening hand, which is bad.