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Gemini Beatdown: deck recipe

Emily
This should be one of the most viable versions. The deck needs 3 skulllairs to fight against BEWD and Relinquished (otherwise they are a countermatchup vs gemini) Another version could be replacing the 2 woodland archers with eliminating the league to get a guaranted trap every duel. But this version has troubles vs a lot of backrow.
Anoymous
Whoa calm down wallet warrior, one otc to your raptinus and the combo is gone. I think dimension gate might be good tech to counter that.
Anoymous
So you did reach KoG with this deck ? if not, what a waste of "gems" then. (since you'll saying that this is all about reseting the box).

here's my suggestion:
- Replace 1 skelesaurus and gemini booster, with 2 Mirror Wall / 2 Dimension Gate. Or add 3rd woodland and 1 Dimension Gate.
- Replace 1 fusion sage with poly.
you don't need skull lair, replace it with 2 branch/another equip spell.
<< Anonymous
Emily
You know that replacing the traps with spells will destroy balance?
Maybe the new permanent trap from crismon empire will help geminis... adding more woodland archers will only loose more games bc even 1 woodland archer in your startinghand will cause that you can't summon a monster. Dimension gate is good, I run it in my actual gemini deck. The only problem is that it can't counter bewd.
Anoymous
Yeah, be careful with those archers. They're good when you're running 5 spells + 15 monsters, but in a deck like this, there's a chance of getting stuck with an archer + spell + trap + high level monster opening hand, which is bad.
<< Anonymous
Player J
I think your deck has conflict!

You never want to open with archer because his effect only works when you have cards in your grave.

For these reasons, You are not running 3x archer which has justification.

You are wanting to Top deck into Archer middle to late game once your grave as filled!

However, I than run into another issue!
You have Skull Lair in this deck?

Continue...
<< Anonymous(Player J)
Player J
Skull Lair banishes monsters from the grave which makes me than feel concerned.

The reason why is because if your resolving Skull Lair.

By the time you get to middle/late game, You might not have any monsters in the grave.

Your Archer seems misplaced in this deck.

Continue...
<< Anonymous(Player J)
Player J
I think you need to replace Archer or replace Skull lair.

My guess is you use Archer as tribute folder for the Fusion majority of the time?

He doesn't seem very use-able other ways.

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It's 2024 they still want us to pay for this card so we can get it Konami have mercy on us.
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