Somewhere falls between the line of odd but interesting... and could see some action. Mostly 3 abyssal warriors removing monsters and attacking directly with a umi on the field.
Arch fiends seem more like a gamble deck... interesting, but not that great.
Aliens -- gimmick deck, but not a great deck. Probably has enough power to surprise people, but not enough to be reliable.
Ocean cards -- trying to bring aqua back to the leader boards. Not exactly sure if they'll have any success.
final thoughts -> enough good cards to make a deck, but if your going PVP you'll probably being spending those gems better on Trap cards in other decks.
Monsters have some punch, but searching through 200 packs may make most people back away.
Red eyes slash release had some good cards and some gimmick cards, but 100 pack search is easier than 200 pack search.
I'll give this one a C over all as the cards will lose their value once the 'new' charm has dissipated.
Lol, OP is delusional. My Alien deck is 8-1 already, with the only loss coming from a GB deck. As soon as I get my last two Legendary Oceans, I'm making an aqua deck.
Good point man, but with effects like easy back row removal, monster control, and decrease monster attack it appears to be a pretty strong deck. In addition, I've only used two SR cards to construct it, and with those two SRs it gives the deck huge OTK potential.
u kidding rite? citadel+sea stealth alone destroys pretty much every meta decks, GB, Hazy, Dino, whatever burn/stall/mill, not to mention archfiend+necrofear, aliens and gishki.
if u play competitive pvp now, u'll know that cards from this set is dominating current meta