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Harpies' Hunting Ground (skill)

MangakaJ96
I’m fine with the way Konami hit the skill. Not only does this make it harder for non-Harpie decks to use it, but also for Harpies too since players will have to carry their own HHG card rather than get one outside the deck.
Yami Aster
I never enjoyed this skill for using harpies. I don't like how there's a chance you'll just destroy your own field spell, and it's just too predictable to use Mai. I prefer just keeping the card in my deck and using Lp Boost A or whatever with a character I want to use more instead.
Anoymous
Two sides of the coin, now I can't destroy their hhg with my monsters effects when I go first, it'll now activate by skill so I can't chain either, I'm gonna have to use my mst on it instead of using against any other backrow they have
<< Anonymous
Anoymous
Coming from gaia user, I agree. And they could just return a harpie that prefered in the deck such as cyber harpie lady, or card that could be searched once more with perfurmer .
Rather than a nerf, its more like a a trade-off between safety and + 1
<< Anonymous
Anoymous
^that it exchanges a brick for backrow removal that is gonna be 100% live since you can't chain anything to it it's gonna eat one of you set cards at the very least harpies still get the upper hand
<< Anonymous
Anoymous
Then expect it to get harder nerf in the future XD
<< Anonymous
Anoymous
I hope so, making it go neutral (on paper) instead of a +1 out of nowhere is a good start
<< Anonymous
Anoymous
Mst ft heroes:

*Sweats nervously
<< Anonymous
Anoymous
Yet another 2 months minimum of this stale meta

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