If you start on second turn, your only chance is having Glory of the Noble Knights spell card on hand. When you start, summon Drystan, and when they using fate to banish it, you can chain it with Glory of the Noble Knights. Your Drystan will not be banished, and Drystan effect will occur.
Equipping "Glory" to Drystan (even though Glory is a Quick-play spell) can be synonymous to equipping "Noble Arms" because its effect necessarily resolves or chains thereafter. If you did equip any "Noble Arms" to Dystran, note that Glory is Quick-play, therefore it has priority status in a chain. On the other hand, SP-Fate is NOT A QUICK-PLAY SPELL, so it resolves at the end of the chain.
(cont.) Treat the sequence of effects in the said chain like this:
1st - Glory (quick-play/quick-effect) activates.
2nd - Drystan's effect activates
3rd - SOMP (blue boy) is destroyed
4th - Spellbook of Fate has no correct target or cannot suffice the necessary conditions, therefore Drystan will not be banished.
Those posts hurt my brain. Drystan's effect would start a new chain after that one resolves. (Which would be the case even if you could activate an Equip Spell directly in that case.) And there's nothing you could destroy that would make Spellbook of Fate fail unless it resulted in you controlling zero cards anyway.
cucumber kun you are wrong all the times, chain resolves one by one, you cant make a new chain when another chain is already resolving, in this case summon drystan, chain fate, you chain glory of the noble knight, glory resolves you equip something to drystan, fate resolves you banish 1 card(banish drystan obviously), end of chain, drystan actibe target 1 face up card on the field and destroy it