I read what Skull said and I can translate it like this:
a) Case 1 - D.D. Tower alone, it is alright to say that the event is grindy and time-consuming.
b) Case 2 - D.D. tower compared to "dice event" is less time consuming, not because of time involved, but because of logic when it comes to properties or attributes (correct me if I'm wrong?).
Changing and switching of decks, is like an essential component of the game. Otherwise, rolling of dice can be considered an extension, although still part of the game.
The other one is higher in rank. The first, you do it everyday in game so there should already be a familiarity. While the dice event only comes irregularly.
What you're accustomed and familiar to, while playing the game, is the creating and switching of decks. Thus, it makes sense people should be more forgiving of it than the dice event where it only comes from an event.
I think that's the logic behind it. Based on properties or attributes.
yeah I understood his points
we both agreed on that when it comes to the time you spend doing both events(regardless of it being useful or not) DD Tower is relatively more time consuming.
tabletop dice battles "WASTES" time but it takes less time than missions.
switching decks is fine but REPEATEDLY switching decks is the problem here.
also we agreed that doing missions and doing dice battles both helps with the lottery in each events, not necessarily equally important but yet very similar to each other