This deck idea is pretty neat. Use the Bite Shoes to change the battle positions of your Clowns, because after switching the positions with Labyrinth you will not be able to use the Desert Sunlight. Also, use Tragedy to destroy your opponents defense position monsters after their end phase. I haven't tried it on Ranked yet. Please give some ideas!
Pro tip: Ditch the rabbits. Dream clown is weak enough already. I'm not a fan of that statue either. Although it can be good, its not a flip effect (IE: hane-hane), so you need to pray it isn't swung at. If you use it, among other things, you should put more defensive choices in such as econ, mirror wall, sphere kuri, ext. Even if they're expensive, right now you have virtually no defensive cards
For all the people asking what the Statues are for,
A. I needed filler.
B. It worked out a lot better than I expected, because your opponent will always be distracted with killing the clowns/rabbit, so they usually won't bother the face down Statue, giving you the opportunity to flip him face up, then attack directly, and if you've been drawn labyrinth switch him to defense position.