Is there any cards that force a trap?

I'm making a deck that (at the moment) is relying on my opponents naivety by giving them destructive draw and letting them activate before using crimson ninja to destroy it and deal 3000 while doing the rest of the damage through blast held by tribute and other burn cards like mask of the accursed. But this relies on them activating it is there anything that forces them to activate a trap card?


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How do you summon Gardius without Melchid tho.
Your poor grammer and spelling hurts my eyes
Cons: "Can't be used the turn it was set" That applies to all trap cards..
If only it's effect also carried onto the battle phase even for a turn... it would be UR mat...
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