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Gravekeeper's Supernaturalist

Nick
Uhmm! When my opponent was about to activate Necrovalley to protect it, I countered with a trap to destroy this monster... he was still on the field...
Anoymous
It was too late by then. You should have destroyed it before that there is anything named Necrovalley activated.
<< Anonymous
Nick
Uhm!
but, I have chained a Field Spell Card's activation, then I have destroyed the monster before Necrovalley became active.
:-(
<< Anonymous(Nick)
Anoymous
It's face-up on the field already. (Hence why you can chain a card like Cosmic Cyclone to a Field Spell and banish it.) It doesn't need to resolve to... Exist.
<< Anonymous
Nick
So you mean that activation of a field spell is different compared to an activation of a spell/trap on the spell/trap zone.
<< Anonymous(Nick)
DaSwifta
yes, because it stays on the field after being activated. Aka it doesn't resolve
Anoymous
I think your problem here is that Supernaturalist doesn't require Necrovalley to be activated. Instead it just requires Necrovalley to be face-up on the field.

If there is a card that can permanently negate a field spell without removing it from the field Supernaturalist would still don't care.
<< Anonymous(Nick)
Anoymous
No, Spells/Traps in the Spell/Trap Zone work the same way. For example, if a targeting effect is chained to the activation of an Equip Spell, you can send that Equip Spell to the Graveyard to activate Red-Eyes Slash Dragon's effect even though it hasn't resolved yet.
<< Anonymous
Anoymous
>It doesn't need to resolve to... Exist.

Except when it does. I love this game.

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