even with the 250 burn dmg, this card still a good card, can't be destroyed by card effect, so u can keep burning them, 500 dmg is to much for duel link.
Yeah if only there were a popular trap card that can get rid of monsters without destroying that would be amazing, shame a card like that doesn't exists at all of it existed it'd be the most popular card in the game
You don't even have to put a thought into it: resonators, blue eyes and dragon duo/levianeer can beat over it or crash into it and destroy it, cyber slash will have a field day dealing with this + a bunch of other cards available like FL every, zeta, malevolent sin, brionac, karma cut, etc
500 burn is too much? What about 2500 healing PER TURN like aromages? to 4000 atk beasts summoned by 2 card combos? Samurais attacking twice directly to LP in defense position with 2000+ atk?
So you lose when your opponent LP goes up?
Or you lose instantly when your opponent ATK goes up to even 5000 ATk but never managed to attack?
Is this some kind of new mechanics which only known by pro player?
Burn was strong, but any atk increasing mechanic or life gain mechanic is also more effective in a 4k LP environment. 50% burn nerf eas overkill, 25% was ok. Not nerfing bonuses and healing while nerfing burn alone was another, unbalanced, mistake
"Oh my complaining about aromage and super heavy samurai lma0" it depends u noob.if playing unfairly then he can complain about it.plus lots of s up er idiot sam u s ers using a bug gg ed skill on purpose to gain unfair advantage def charge i think
^ Playing unfairly? How? By using a skill? Those are part of game, they're a mechanic created and allowed by the developers.
By using hacks? Then the target of the complaints should be the player itself not aromages nor heavy samurais
π₯ MOFO tend to abuse π₯ everything they had your mother should die tomorrow.for all π₯ing π₯ reason. skill is not skill. skill is cheat you π₯ π₯