True. Thats also applied to dicephoon, which effect is throwing a dice.
You can negate the activation to throw the dice in the first place, but you cant chain to anything after the dice has been thrown. The only thing you can do is starting a new chain ( such as if you got that 1000 damage from dicephoon).
First, let see about the speed spell
-Counter trap is 3,
-While other trap or monster quick eff is 2
Ultimate Providence can active the moment Dark Cavalry use its eff even before the player use another speed spell 2 category. Blocking ( which mean using another speed spell 2) won't even work since it lack speed to respond.
I would say there is one F2P card that costs exactly 0 gems that can be used in any deck: Last Day of Witch. As a bonus it also works against Witchcrafters, DM, Spellbook.
Now, what is "chain blocking"?
It is some kind of move when you use a speed spell 2 to make sure the last effect to be activated is other card.
From my experience ( CMIIW), this is how yugioh chaining work:
1st player eff->option for 1st player to chain his card unless 2nd player didn't play counter trap-->2nd player chain( with speed spell 2)--> And so on.
One more thing. Everytime you use an effect, it register a type of effect it will carry on. The follow up effect didn't registered in the chaining order, which mean DARK CAVALRY effect is registered as Negating a card effect, not destroying a card.
Did you notice a dicephoon effect is counted as throwing dice instead of its follow up effect?
Your explanation on "chain blocking" picked my curiosity.
->I as the turn player activates Raigeki Break on opponent's Dark Cavalry
->Dark Cavalry isn't spell speed 3, so option for me to chain Karma cut
->Opponent can ONLY now chain because I'm the turn player, so he negates Karma cut
->Raigeki break is chain link blocked by Karma Cut
Then as long as I'm the turn player with toggle ON I can use 2 targetting cards before Dark Cavalry or Maiden can respond
Basically:
->turn player:Raigeki Break Dark Cavalry/Maiden
->turn player(optional):can chain Cosmic Cyclone to his own trap b4 DC/Maiden respond
->Opponent:Activates Dark Cavalry ONLY against Cosmic Cyclone, Maiden isn't counted as targetted.
=>Opponent's monster is destroyed.
"Even though your monster was targeted, SEGOC (Simultaneous Effects Go On Chain) still applies and a chain block can be made. But since your monster is a "when" effect, it requires the last thing to happen to be the activation requirement"
What i get from the discussion is if the monster had anything with "when" as the activation condition, it had to be the last thing to be activated when there isn't any more card that could be chained into it ( or the player decide to just let it off).
Stumbled upon this interesting discussion. You guys almost got it right for most part except the chain blocking. You see, the chain blocking is occured when there are TWO or more effect occured at the same time. In tcg, it was the time you choose which card to active first, since both of them active at the same time.
Just take a quick peek at spiritmaster and squire that was banished for the trap. If done right, you can target Dark Cavalry first, and then active squire effect to draw. Can dark cavalry negate it? No, the last active effect is squire that draw card. :)
Actually you dont have to use all of this chain blocking if you use Counter trap for dark Cavalry. Even effect that doesn't target it work just fine. I mean come on, even blue eyes use counter trap for competitive gameplay ;)
Thats why you use a Counter trap instead, sir. Why would you even use it on stall deck anyway? Most of the cards in stall didn't target, anyway. Btw i write all of that because some had a misunderstanding about Chain Blocking, not encourage to them use one. This thing will be even more irrelevant once hand trap swarm DL
Basically you mean there is no generic 2-3 card combo that I can add to any 16 core cards if I want to do a chain block? If I want to use it I will have to modify my core cards?
Too bad. The posts made me thought that there was a 2 spell/trap combo that I could use to link block Cavalry in all of my decks.
Need 4-5 cards? May as well call it deck specific non-generic combo.
Hi guys, I will add that Dark Cavalry likely registers as negation, not destruction. Counter traps like destruction jammer may not respond, or will stop the destruction effect but not Cavalry's negation effect.
Unless confirmed usable you may not want to use it.
I agree. But my little brother who brought me onto this GameA discussion is a beginner F2P and wants a Chain Link Block combo because of what was written here.
He plays mainly normal monsters, stall decks. Sometimes Gemini. He wants a CLB combo that requires just 2-3 cards that he can reuse in all of his 3 decks. Hence the GENERIC & non-deck-specific part.
^
And what is said here doesn't help him at all because no one said: use this spell + that monster + that whatever else..
There are just posts of: oh it exist.
BTW I don't play Yu-Gi-Oh any more and he doesn't speak English yet.
So the only way to help him is to have a detailed clear answer written that I can read and then explain to him (if I manage to understand what I read).
I played a game where I activated 2 effects in a row against 1 opponent trigger effect before he was prompted to respond.
I had 2 Kite Roids in the GY. My opponent had 1 Spirit dragon. I could activate both Kiteroids before the hours glass turned to prompt him to use Spirit. Only my last activated Kiteroid was negated.
Interesting. Perhaps it is different for Trigger effects?
Kite roid is trigger, the same as BE Spirit and D Cavalry. So you can ALWAYS double activate a trigger effect during your opponent's turn against his trigger effect to bypass and chain link block him.
If you have double trigger effects that target to destroy use them to destroy Dark Cavalry.
Spirit and cavalry are quick effects, you can tell because they say "quick effect", "during either player's turn", etc. They must respond as the very next chain link to an activation to negate it. This is why activating multiple trigger effects at once will beat them, all trigger effects must be activated before quick effects are added to the chain.