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Dark Sacrifice

Anonymous
Does this card negate Dark Cavalry?
<< Anonymous
Anoymous
True. Thats also applied to dicephoon, which effect is throwing a dice.
You can negate the activation to throw the dice in the first place, but you cant chain to anything after the dice has been thrown. The only thing you can do is starting a new chain ( such as if you got that 1000 damage from dicephoon).
<< Anonymous
Anoymous
First, let see about the speed spell
-Counter trap is 3,
-While other trap or monster quick eff is 2

Ultimate Providence can active the moment Dark Cavalry use its eff even before the player use another speed spell 2 category. Blocking ( which mean using another speed spell 2) won't even work since it lack speed to respond.

https://yugioh.fandom.com/wiki/Spell_Speed
<< Anonymous(Marvel-Disney fan)
Anoymous
I would say there is one F2P card that costs exactly 0 gems that can be used in any deck: Last Day of Witch. As a bonus it also works against Witchcrafters, DM, Spellbook.

Except from that there are no other 0 gems cards.


For the cheap gems cards, A Major Upset.

Relatively expensive card Ultimate Providence.

Overall 1 F2P spell and 2 cheap P2W traps.
<< Anonymous
Anoymous
Now, what is "chain blocking"?
It is some kind of move when you use a speed spell 2 to make sure the last effect to be activated is other card.

From my experience ( CMIIW), this is how yugioh chaining work:

1st player eff->option for 1st player to chain his card unless 2nd player didn't play counter trap-->2nd player chain( with speed spell 2)--> And so on.
<< Anonymous
Anoymous
Finally, after 4 days I get some answers.

Thanks a lot you three.

Initially I asked about using only zero gems cards. If many people keep using Spellcasters then Last Day of Witch looks viable.

Since I'm new I use my gems mainly on new boxes that contain stronger cards; thanks power creep.

Because of that Ultimate providence and A Major Upset are currently expensive for me.
<< Anonymous
Anoymous
One more thing. Everytime you use an effect, it register a type of effect it will carry on. The follow up effect didn't registered in the chaining order, which mean DARK CAVALRY effect is registered as Negating a card effect, not destroying a card.
Did you notice a dicephoon effect is counted as throwing dice instead of its follow up effect?

Thats all. I don't even care anymore
<< Anonymous
FC_T
I just stumbled on this discussion.

Your explanation on "chain blocking" picked my curiosity.

->I as the turn player activates Raigeki Break on opponent's Dark Cavalry
->Dark Cavalry isn't spell speed 3, so option for me to chain Karma cut
->Opponent can ONLY now chain because I'm the turn player, so he negates Karma cut
->Raigeki break is chain link blocked by Karma Cut

Did I get everything?
<< Anonymous(FC_T)
Anoymous
https://yugioh.fandom.com/wiki/Chain
<< Anonymous(FC_T)
Anoymous
Seems so, if i im not wrong and seeing the chaining flow here:

https://www.yugioh-card.com/en/gameplay/fasteffects_timing.html
<< Anonymous
Anoymous
It also might be a reason how Blue eyes maiden can miss its timing by using another speed spell 2 card in respond to your targeting effect
<< Anonymous
FC_T
Then as long as I'm the turn player with toggle ON I can use 2 targetting cards before Dark Cavalry or Maiden can respond

Basically:
->turn player:Raigeki Break Dark Cavalry/Maiden
->turn player(optional):can chain Cosmic Cyclone to his own trap b4 DC/Maiden respond
->Opponent:Activates Dark Cavalry ONLY against Cosmic Cyclone, Maiden isn't counted as targetted.
=>Opponent's monster is destroyed.
<< Anonymous(FC_T)
Anoymous
It seems there is a similar discussion on steam:

"Even though your monster was targeted, SEGOC (Simultaneous Effects Go On Chain) still applies and a chain block can be made. But since your monster is a "when" effect, it requires the last thing to happen to be the activation requirement"

https://steamcommunity.com/app/601510/discussions/0/1637536330481065445/?ctp=2
<< Anonymous
Anoymous
What i get from the discussion is if the monster had anything with "when" as the activation condition, it had to be the last thing to be activated when there isn't any more card that could be chained into it ( or the player decide to just let it off).
<< Anonymous
Anoymous
When: Can miss the timing
If: Will never miss the timing

https://yugioh.fandom.com/wiki/Missing_the_timing
<< Anonymous
Anoymous
The subject of this discussion is interesting. But the more I read those explanations about chain link block the less I understand.

I play a Dark Cavalry Turbo deck and usually only Dark Magician could bypass my DC.

Until now I have always been able to negate even 3 targeting Spell speed 2 cards that my opponents used in the same chain.

I don't see how your chain block would work against me.
Anoymous
Stumbled upon this interesting discussion. You guys almost got it right for most part except the chain blocking. You see, the chain blocking is occured when there are TWO or more effect occured at the same time. In tcg, it was the time you choose which card to active first, since both of them active at the same time.
<< Anonymous
Anoymous
Just take a quick peek at spiritmaster and squire that was banished for the trap. If done right, you can target Dark Cavalry first, and then active squire effect to draw. Can dark cavalry negate it? No, the last active effect is squire that draw card. :)
<< Anonymous(Marvel - Disney fan)
Anoymous
Actually you dont have to use all of this chain blocking if you use Counter trap for dark Cavalry. Even effect that doesn't target it work just fine. I mean come on, even blue eyes use counter trap for competitive gameplay ;)
<< Anonymous
Anoymous
Thats why you use a Counter trap instead, sir. Why would you even use it on stall deck anyway? Most of the cards in stall didn't target, anyway. Btw i write all of that because some had a misunderstanding about Chain Blocking, not encourage to them use one. This thing will be even more irrelevant once hand trap swarm DL
<< Anonymous
Anoymous
Basically you mean there is no generic 2-3 card combo that I can add to any 16 core cards if I want to do a chain block? If I want to use it I will have to modify my core cards?

Too bad. The posts made me thought that there was a 2 spell/trap combo that I could use to link block Cavalry in all of my decks.

Need 4-5 cards? May as well call it deck specific non-generic combo.

Counter trap then.
<< Anonymous
Anoymous
Hi guys, I will add that Dark Cavalry likely registers as negation, not destruction. Counter traps like destruction jammer may not respond, or will stop the destruction effect but not Cavalry's negation effect.
Unless confirmed usable you may not want to use it.
<< Anonymous
Anoymous
Just use google. Where's the problem?
<< Anonymous
Anoymous
^This

Just use google to learn how it works and what decks can perform a chain block. It's really not a big deal.
<< Anonymous
Anoymous
Shiranui = zombie specific
=/= generic solution that works in ALL and every deck just by adding 2-3 cards to your existing 15 core cards.
<< Anonymous
Anoymous
The guide is still useful to learn about chain blocking, imo.
<< Anonymous
Anoymous
I agree. But my little brother who brought me onto this GameA discussion is a beginner F2P and wants a Chain Link Block combo because of what was written here.

He plays mainly normal monsters, stall decks. Sometimes Gemini. He wants a CLB combo that requires just 2-3 cards that he can reuse in all of his 3 decks. Hence the GENERIC & non-deck-specific part.

That way no need to spend lots of gems.
<< Anonymous
Anoymous
^
And what is said here doesn't help him at all because no one said: use this spell + that monster + that whatever else..

There are just posts of: oh it exist.

BTW I don't play Yu-Gi-Oh any more and he doesn't speak English yet.

So the only way to help him is to have a detailed clear answer written that I can read and then explain to him (if I manage to understand what I read).
<< Anonymous
Anoymous
I played a game where I activated 2 effects in a row against 1 opponent trigger effect before he was prompted to respond.

I had 2 Kite Roids in the GY. My opponent had 1 Spirit dragon. I could activate both Kiteroids before the hours glass turned to prompt him to use Spirit. Only my last activated Kiteroid was negated.

There you have it, Chain Link Block DC.
<< Anonymous
Anoymous
Interesting. Perhaps it is different for Trigger effects?

Kite roid is trigger, the same as BE Spirit and D Cavalry. So you can ALWAYS double activate a trigger effect during your opponent's turn against his trigger effect to bypass and chain link block him.
If you have double trigger effects that target to destroy use them to destroy Dark Cavalry.
<< Anonymous
Anoymous
Spirit and cavalry are quick effects, you can tell because they say "quick effect", "during either player's turn", etc. They must respond as the very next chain link to an activation to negate it. This is why activating multiple trigger effects at once will beat them, all trigger effects must be activated before quick effects are added to the chain.

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