The spawn and the drop rates are all 🔥ing 🔥ed. I don't know who at Konami suggested these kind of events to be green light, but they need to rework this. People get URs and SRs by simply losing while others even with a high assessment don't get 🔥. Locking cards behind events isn't a bad decision per se, but adding the RNG factor on top is beyond frustrating. Simply putting this event at the Gate would be a better improvement.
All people do is whine when they don't get the drops/cards they need every event.
These events are designed to be challenging and not have SR/UR drops every time you teach 8000 DA. Also, if you read the bottom of the event, staging up gives you more of a chance with this event.
Then what would be the point of giving them unique card drops then? Clearly not a reward of some sort for beating this "challenging" duelist, right? No, Konami would never do that.
And I'm stage 51. That is pretty 🔥ing high when 🔥 caps at 60, so I have my reasons to whine.
Agree. There is no point for us to think and build deck can give a lot of DA an more reward if in the end, we got trash and someone who didn't know how the decks work got SR/UR card just with simply lose.