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Structure Deck EX: Tellarknight Advent

Anonymous
Tellarknights have a good turn 1 but cannot play through disruption going 2nd. This will help going 2nd with batlymus to play through common cards but can still lose to backrow removal. Look for wonder xyz for this deck as batalymus' second effect is harder to proc in this format.
Anoymous
What's their good turn 1? Set 3 pass? Any normal monster Beatdown can do that too
Anoymous
Actually unless you decide not to run their quick play spell they can actually play through disruption and their effects goes on regardless of whether they leave the field much like magnets
Anoymous
Chaining Lance on skybridge also nets you two monsters one with trap backrows immunity too
MangakaJ96
Backrow on Batlymus is one way to stop Triverr from coming on the field at least.
<< Anonymous(MangakaJ96)
MangakaJ96
A good Yosenju deck can also take that card.
Anoymous
What's the good turn 1 tellarknight monsters don't have any negate and a turn 1 triver is a waste of resource
<< Anonymous
Anoymous
The good turn 1 is summoning a Satellarknight and having ready either their Quick-Play or Counter Trap to survive till next turn. Not that difficult to pull off. I can think of many other decks with a worse first turn.

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