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Deck Advice

Yan-Yan
What do you understand make a structure a good one? I want to know what is the key to make changes to a structure Without broke the synergy
Anoymous
For me these points would make a structure deck good.

*It is completely optimized, not like the dragunity SD where you have to also buy a mainbox

*Has 1 or more usable reprints, something like Bad Aim; decent but not broken.
<< Anonymous
Anoymous
*It can compete with the current meta, i.e. a deck that can remove monsters without destroying them and that has 1 card combos something like Queen Tiaramisu, Anjelly and Puddingcess
<< Anonymous
Yan-Yan
So, like ancientgears? Is it a good one? (for example)
<< Anonymous
Yan-Yan
Mmmmm what is the common between the meta right now? About Cards destroy cards? Or about remove? Anything else?
<< Anonymous(Yan-Yan)
Anoymous
Yeah, ancient gear was fantastic back in the day and became meta instantly.

The meta is about running tons of traps to disrupt your opponent and having monsters that can be destroyed in common ways i.e. Cocytus and Sunsaga.
<< Anonymous
Anoymous
I meant: can't be destroyed in common ways.

That's why a deck needs 1 card combos: to survive 1 or 2 disruptions without running out of resources and to be able to run either tons of traps or tons of trap/spell removal.

The boss monster must be decent enough to get rid of Cocytus or Sunsaga.

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Such pretty feet
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