This ability should be nerfed, just by pure logic. The whole part of card games is that you're opening hand sets the pace, just restarting your opening hand is just dumb. Should be a life point cost.
Please. Stop. Your. Stupid. Grammar. Besides, it just doesn't make sense to have this ability, it's basically letting the player go "oh okay, I'm gonna lose this game, let me just scrap this duel and start again", essentially giving them another duel. Imagine how broken this would be in any real card game. I assume you rely a lot on this ability, which is fair because a lot of people do.
Dont you realize there's a lot of skill which more OP than this? Your complain were just stupid opinion if you think this skill is op whatsoever bla bla bla, and yes you can say my grammar is bad bc english isnt my mother language. So what?
have you ever use this skill? with terrible rng sometimes this skill can't help you to survive duel. sometimes it makes the situation worse. this skill is just gambling with your starting hand, not fixing it.
Has a variant of the restart skill? Name one lol? And the whole fact its RNG based is what annoys makes this ability controversial for me. Just like Tea burn or naturia is all about RNG, yet everyone cries about that. Finally, with silent magician level 8, you'll see how much of a difference this ability can make
And to the ones 🔥ing me, I don't really see how that helps your argument in anyway. If you disagree just say so don't need to call me anything. It actually makes me not like this ability more because if the people who defend it lack the education to come up with an argument so they 🔥 someone instead, it implies the people who use it are people who rely on it rather than skill
Maybe it's not broken atm, but it simply makes a huge difference which has the potential to broken in the future, especially in a 20 card format. IMO no ability is OP in this meta, what is OP is the RNG factor, and this ability just puts more emphasis on the RNG factor, which IMO isn't really a good idea in a game that's trying to be competitive. If switcheroo was nerfed why shouldn't this be?
^ That 1rst part makes no sense at all it's not broken period but let's say it's broken later why nerf it now that's like saying blue eyes white dragon is not a problem now but we better limit now before we release more of its support
Your right We shouldn't nerf it now, and maybe I'm wrong in saying that it should be nerfed, it's jut my opinion that this makes the game too luck based and less skilled Base, like instead of dealing with a bad hand you just refresh it but that's my opinion
Magic the gathering has mulligan rule, you can "restart" as much as you want every time with 1 less card .... start with 7 then 6 then 5 etc .... you can even go to 0 if you want to
I can name an extremely popular real life card game that uses a version of restart. Magic the gathering. I do think the skill should be nerfed a little by drawing one less card just like the mulligan in Magic.
I don't think Balance prevents bricking. Not all decks depend on a balance of card type, and most decks are looking for one specific combo to win, at least with this format. Skills like Balance and Restart just help to reduce this possibility. I think Restart is plenty balanced as it is. I think that the nerf of the mulligan rule (reducing hand size by one) is balanced by the limit to one re-draw.
Basically, Balance and Restart increase your odds of a good game, but they don't eliminate the possibility of bricking, even on the first turn. I usually run Restart for my Paladin farms, and even with Restart I can still loose if my re-draw sucks, or even if I fail to have a throw-away card for Paladin's effect by my opponent's first turn.
Elements Unite is the ONLY farming deck that guarantees a win from turn one (unless you throw the match) and not many LDs can be defeated with it anyways.
Actually many games have a restart rule. It's called a Mulligan. If you don't like your hand you can shuffle it into your deck and re draw. Most games generally use the -1 card per Mulligan rule though that states you can Mulligan ( or restart as much as you like -1 card every time. So if you start with 5 first Mulligan gives you 4 cards 2nd Mulligan gives you 3 cards and so on.
I'll name two for you. In the Pokemon TCG, if you don't start with a basic pokemon in your hand, you show your hand to your opponent, shuffle, your hand back into your deck, and draw a new hand and in hearthstone you can pick and choose which cards to shuffle back into your deck and redraw.
This game is full of skills that give you a +1 card advantage (Dinosaur Kingdom, Master of Magicians and Middle Aged Mechs, for example) and easy to abuse skills (pre-nerf 3SD), yet you are complaining about a skill that only gives you a chance to retry your starting hand, without even the chance to go back to the old one if the new one is worse.
Heck even Duel Masters, although it is now nonexistent outside Japan, but it is still really big in Japan, and has become a lot more complex than just "get your biggest double breaker out".
The fact that most other tcg have a mulligan in the game and some even allow multiply mulligans and this takes up a skill that can be filled by free cards in general, and other free advantage that is far more powerful then this.