This deck can be made more consistent and cheaper with the following revisions reduce number of blue dragon summoners by one, reduce meteor dragon and red eyes by one. Throw out versago, or whatever fusion sub monster you don't have. Add in two skelengel for extra draw power to draw into cards you need while providing a body for defense. Throw out a fusion gate, as most poor mortals will have 1 at the most. Then add three appropriate spell/trap cards to deal with common stage 45+ threats. I added twister for Des Guardias mask of remnants removal, any universal equip spell to strengthen summoner or to allow you to 1v1 a meteor black drag or twin head dragon with your own, and mask of the accursed for general stalling to get the fusion summons out. Works very well in auto even without 'balance' skill. The only card the AI generally mishandles regularly is twister, twister needs to be saved in case of Des Guardias. Enjoy!
Two Fusion Drags 2.0:
3x Thunder Dragon
2x Blue Dragon Summoner
2x Fusion Sub Monster (Versago, Goddess, or mytic sheep)
2x Skelengel
2x Red Eyes Black Dragon
2x Meteor Dragon
1x Fusion Gate
1x Twister
1x Universal Equip Spell
1x Mask of the Accursed
3x Polymerization
2x Twin Headed Thunder Dragon (Only have one myself)
2x Meteor Black Dragon (Only have one of these too)
Note: Gaia the Dragon Champion + Curse of Dragon + Gaia the Fierce Knight can be subbed with Meteor Black Dragon and REBD + Meteor Dragon
Also you can swap one blue dragon summoner for a third skelengel if you want to get even cheaper.
The core of the deck is 3x thunder dragons + draw power cards (Blue Summoner and Skelengel) + 3x Polymerization and at least fusion gate + supporting spells/traps
Nice subs! I have to get 3 thunder dragons and 2 summoner dudes before I can try this. by chance what is your win/rate and average score with this deck against SD lvl 45 and up?