I've been wondering guys, what is everyone's opinion in regards to some type of Market Exchange system between players? For example, Player One posts an unwanted card on the market for a set price (gold, gems, tokens), and Player Two can then pay said amount for that card or propose a counter offer. In my opinion, could potentially make PTW and F2P players both happy as well as new players. I know Konami would never think about it, but thoughts??
Right! I would be so willing to fork over 500 to 1000 gems for a UR I really need. I don't understand why anyone would want to be against this type of system. Other than greedy Konami of course lol.
If you had multiple accounts you could get several times more gems from events and then trade cards between accounts easily so it would be a broken system unless the monitored IPs or something like that
That did come across my mind, and it is a good point. I wonder if there would be a way to limit that from happening.
And what the hell is Animal Crossing Pocket Camp?? Lol. I don't really see any disadvantage to it other than people manipulating the system with multiple accounts.
This kind of thing doesn't work in a free-with-real-money-purchases type of game. It's far too easy to just create a few accounts, open a bunch of packs with the free gems and funnel the good cards into one account. (I don't view this as greed on Konami's part, it also throws off the balancing of the game. Some cards are meant to be harder to get for a reason, and it isn't just spending more.)
True, true, if there was only a way to limit people from opening more than one account I think it could still work. Since people would list URs at a super high price, cards would still be difficult to obtain. It works pretty well with EA games and their Ultimate Team game modes, but the only difference there is you are not ever guaranteed a super rare player no matter how many packs you open.