zane is still very powerful right now, use cybernetic fusion support to lower your hp by 2000 on turn 1 then use his lv 4 skill to summon 2 proto cybers ..in your deck you should have at least 4 other related like zwei or drei that will be your normal summon. put 3 polymerization in your deck and depend on the situation you can summon on turn 1 cyber end or chimera tech over.. throw in anti magic arrows and field spell fusion recycling planet +jade knight to search for the CD zwei or drei and you'll be most likely guaranteed to generate this combo on turn 1 or 2 . i use pulse mines 2 cybernetic support 3 poly and 2 phoenix to guard the "ace". ofc this is the basic idea and you can develop it to other versions.
x3 cybernetic fusion support
x3 poly
x2(if you have it its ur)king of the swampx1 jade knight+x1 cyber repair .
x2 cyber phoenix
x3 cyber drei
x3cyber zwei
x2 pulse mines e con
x2 anti magic arrows 1 and 1 wall of disruption
notes: that build above is easy to get once your zane s lv 40.
tip:sometimes when fusing,if you use the fusion support try to use drei as 1 of the materials so he will get banished and protect 1 of your monsters.
if you have phoenix in hand ,summon him first and then fuse so he can protect your monster from being targeted by spells or traps.
last note:keep your eye on the hp ..your goal in this build is to get fast below 2000 hp and have a poly +CD archetype (zweidrei in hand)then use the skill and fuse . because its somewhat of a self destruct method ,make sure to fuse when planning otk.
even if you start fusing and he destroy your monsters with treacherous trap hole ,with fusion support you are good to go.