It's been 4 years since its released people said duel links is backrow play/ full of traps yet there's no banned trap in this game so far. Similar case with master duel (TCG/OCG) who wanted handtraps to be hitted but none. Is this irony?
The game will move to monsters with quick effect able to dodge, destroy or disrupt, it has already started; roach, bounzer, abyss dweller, levianeer, tg monsters,
I'm not saying that traps are de ad now or something but it'll happen in the future
I know, it is not their power what annoys me, it is that the game feels like a stone age yugioh with 70% of your deck being traps
Oh but yeah I didn't say I wanted disruptive hand traps to get into the game, the ones we have are okay, I want a more monster dependant game you see....to have something fun to watch not just set 3 pass
That makes sense the only reasons why expensive trash decks like satellarknights are playable is because the tons of expensive backrow.
Thinking it twice it's the perfect strategy to make profits
Traps are an aspect of yugioh game. They do what they areeant to do, protect you and disrupt enemy plays. Also, they have the suprise factor and can lead to mind game bluffing. Personally I hate the 90% monster deck where you just sit and w8 your oppenent for 10min to finish all his special summons while drawing his half deck. Not to mention that these decks are repetitive as he11.