KC cup banlist predictions
Skill nerfs:
Level Duplication
Given a LP restriction (Must be at 2000 lp or below) Or maybe a turn req? (Cannot be used before turn 3?)
Ultimate dragons & Alternative evolution
Given a LP req of 3k or below (Or with ultimate dragons given a LP req of 1k or below and made into a comeback skill, possible attack buff given then?)
Balance
Gives an increased chance of opening up a spell, trap, and monster in your opening hand, however, it no longer guarantees it
Onomatoplay
The card you add from the deck must now be the same as you sent (So if you put a zubababa card back in, you must take a zubababa card out) Or change the skill to only allow 1 card to be returned instead of 2(and give it a twice per duel restriction?)
Banned:
Cup of ace (Free card from NPCs? Very easy hit)
Limited:
None
Limited 2:
Twin barrel dragon (Many versions of the deck just plays 1, but that's 1 less possible semi limited card they can play)
Head judging (Somewhat decent negation card that's completely free, really needs a semi just because I hate everything about desperado)
Blackwing-Simmon the poison wind (Needs to go, blackwings have been relevant for far too long)
Glory of the noble knights (Low rarity card that is commonly played at 3, easy hit and also not required to play the deck)
Limited to 3
Karma cut (Thought about a limit to 2, realized that it should probably just be hit to 3 to force competition with cosmic cyclone
Noble Knight Medraut (Gotta hit noble knights somehow)
Cards of conscience (Konami doesn't have the balls to hit any actual blue-eyes cards so this is the next choice)
Purgatrio ( INVOKED SUCKS, ITS A WINCON, NOT AN ENGINE, NOBODY LIKES INVOKED)
How come you get to write all that? When I write in the comment box I get a limit. At most I'm able to write as much as you wrote until you finished describing the balance nerf
That's already how Balance works, you know. It's just rare that it happens when you don't start with either a spell or trap even with the skill requirements met. It's why the skill description is worded the way it is now.
I was about to mention what the above comment said: you can make the skill give you the cards you want, there's no randomness or "increased chance" involved. Everything is guaranteed if doing what the comment above said
Decide what card type you want (mon/spell/trap) then add cards of that type until they represent at least 51% of the deck. With this you will ALWAYS have 2 cards of that type.
Okay. There is some confusion with the ratio rulings at times, though. So, it's hard to determine the exact randomness and what numbers can affect it. Use it enough to see the problem. But that all is pretty much why I think a nerf to it wouldn't have to do with the chance outcome and instead just make it more specific with how many different kinds of s/t you are allowed to have for it to activate
The skill is really stupid and works in a way that makes me want to 🔥 myself, but you can guarantee it and I am not about to explain it. Put very simply, this is why you play 6 traps in 30 card noble knights rather than 10
Yep, my idea was to just give an increased chance to open a spell, trap, and monster, so in a four card hand you wouldn't actually be guaranteed a monster, but your chances would be better. I don't think the other change ideas (like not letting you special summon on your first turn) would fit at all. However, another change that would work is a reduced hand size, like you open 1 spell, 1 monster..
And one trap, however, as a downside you lose that first card going first which could help you activate traps like karma cut or clean some backrow like cosmic cyclone
I'm wondering if they might make it so that it will only work in 20 (maybe a little larger) card decks. If they wanted to make it so that it's not as good with NK and can't be a "use with anything" skill, that might be something of a compromise.
Blackwing does actually have a decently low use, but its just survived too long to not be an issue in Konami's eyes, takes money away from newer boxes and the deck itself is rather stale, should be hit just for future proofing
Are you sure Purgatrio limit 2 is pointless? That will effectively stop people from abusing Neos Fusion. Invoker will be in the banlist once more after KC. Just wait to see anothrr nerf.
Also, trust me, instead of 1 Neos Fusion 1 Purgatrio, what you'll want to see is the deck not having the option to use both at all, not even at 1 copy each.
Forget about another blackwing nerf until invoker, desperado & thunder dragon are all gone. Noble knight will get a hit but not a serious one because it is new.
Winda could possibly getting hit, even though ritual beast doesn't see much play lately.
ultimate providence also could also become a nominee.
lastly for NK, possibly borz. he is the one that make all sort of advantage for NK anyway.
I think you might be looking at the wrong post, although I do agree, purg to 2 would just make invoked a bit less powerful rather than actually solve the issue of it being way to powerful as a wincon, although banning alester would ofc be the best course of action.
That would be way too hard of a nerf to balance honestly, maybe requiring the spells and traps all to be normal type would work?
If this list actually happened, desperado, invoked, and TD would be gone
the thunderdragon hit probably is gonna happen cuz its just a skill which is the main issue
Noble knights itself is unlikely to get nerfed, but both balance and a limit 3 are likely, the glory was on there because it was an easy way to remove a small bit of utility without actually changing the deck