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Duel Links Forbidden & Limited card [Feb 27]

Anonymous
KC cup banlist predictions Skill nerfs: Level Duplication Given a LP restriction (Must be at 2000 lp or below) Or maybe a turn req? (Cannot be used before turn 3?) Ultimate dragons & Alternative evolution Given a LP req of 3k or below (Or with ultimate dragons given a LP req of 1k or below and made into a comeback skill, possible attack buff given then?) Balance Gives an increased chance of opening up a spell, trap, and monster in your opening hand, however, it no longer guarantees it Onomatoplay The card you add from the deck must now be the same as you sent (So if you put a zubababa card back in, you must take a zubababa card out) Or change the skill to only allow 1 card to be returned instead of 2(and give it a twice per duel restriction?) Banned: Cup of ace (Free card from NPCs? Very easy hit) Limited: None Limited 2: Twin barrel dragon (Many versions of the deck just plays 1, but that's 1 less possible semi limited card they can play) Head judging (Somewhat decent negation card that's completely free, really needs a semi just because I hate everything about desperado) Blackwing-Simmon the poison wind (Needs to go, blackwings have been relevant for far too long) Glory of the noble knights (Low rarity card that is commonly played at 3, easy hit and also not required to play the deck) Limited to 3 Karma cut (Thought about a limit to 2, realized that it should probably just be hit to 3 to force competition with cosmic cyclone Noble Knight Medraut (Gotta hit noble knights somehow) Cards of conscience (Konami doesn't have the balls to hit any actual blue-eyes cards so this is the next choice) Purgatrio ( INVOKED SUCKS, ITS A WINCON, NOT AN ENGINE, NOBODY LIKES INVOKED)
Anoymous
Damn reading long words like these make me remember my neglected thesis
<< Anonymous
Anoymous
Yeah, 🔥 looks like an essay reading to over lol
Anoymous
How come you get to write all that? When I write in the comment box I get a limit. At most I'm able to write as much as you wrote until you finished describing the balance nerf
<< Anonymous
Anoymous
I get a limit while writing too
<< Anonymous
anonymous
write on messaging app. then copy paste. settled
Yami Aster
That's already how Balance works, you know. It's just rare that it happens when you don't start with either a spell or trap even with the skill requirements met. It's why the skill description is worded the way it is now.
<< Anonymous(Yami Aster)
Anoymous
I was about to mention what the above comment said: you can make the skill give you the cards you want, there's no randomness or "increased chance" involved. Everything is guaranteed if doing what the comment above said
<< Anonymous
Anoymous
Decide what card type you want (mon/spell/trap) then add cards of that type until they represent at least 51% of the deck. With this you will ALWAYS have 2 cards of that type.
<< Anonymous
Anoymous
Strange, I didn't encounter that, might have something to do with my other browser applications
<< Anonymous(Yami Aster)
Anoymous
Balance has been broken already make any card type you want be 51% of your deck and you will always get at least 2 cards of that type
<< Anonymous
Yami Aster
Okay. There is some confusion with the ratio rulings at times, though. So, it's hard to determine the exact randomness and what numbers can affect it. Use it enough to see the problem. But that all is pretty much why I think a nerf to it wouldn't have to do with the chance outcome and instead just make it more specific with how many different kinds of s/t you are allowed to have for it to activate
<< Anonymous(Yami Aster)
Anoymous
The skill is really stupid and works in a way that makes me want to 🔥 myself, but you can guarantee it and I am not about to explain it. Put very simply, this is why you play 6 traps in 30 card noble knights rather than 10
<< Anonymous
Yami Aster
Even I can't explain it it's so annoying. I know what you mean, though. This skill is very touchy to work just right, I think. Ugh.
<< Anonymous(Yami Aster)
Anoymous
Yep, my idea was to just give an increased chance to open a spell, trap, and monster, so in a four card hand you wouldn't actually be guaranteed a monster, but your chances would be better. I don't think the other change ideas (like not letting you special summon on your first turn) would fit at all. However, another change that would work is a reduced hand size, like you open 1 spell, 1 monster..
<< Anonymous(Yami Aster)
Anoymous
And one trap, however, as a downside you lose that first card going first which could help you activate traps like karma cut or clean some backrow like cosmic cyclone
<< Anonymous
Yami Aster
I'm wondering if they might make it so that it will only work in 20 (maybe a little larger) card decks. If they wanted to make it so that it's not as good with NK and can't be a "use with anything" skill, that might be something of a compromise.
<< Anonymous(Yami Aster)
Anoymous
BW has low use atm. I don't see it getting hit.
<< Anonymous
Anoymous
Blackwing does actually have a decently low use, but its just survived too long to not be an issue in Konami's eyes, takes money away from newer boxes and the deck itself is rather stale, should be hit just for future proofing
Anoymous
Purgatrio at limited 2 is pointless unless you also put Aleister and Invocation at limited 2.

About Balance, I think they'll nerf it into requiring all the 6 monster, 6 spell, and 6 trap to have different names.
<< Anonymous
Anoymous
Are you sure Purgatrio limit 2 is pointless? That will effectively stop people from abusing Neos Fusion. Invoker will be in the banlist once more after KC. Just wait to see anothrr nerf.
<< Anonymous
Anoymous
Not all Invoked decks use Neos Fusion.

Also, trust me, instead of 1 Neos Fusion 1 Purgatrio, what you'll want to see is the deck not having the option to use both at all, not even at 1 copy each.
<< Anonymous
Anoymous
Forget about another blackwing nerf until invoker, desperado & thunder dragon are all gone. Noble knight will get a hit but not a serious one because it is new.
<< Anonymous
Anoymous
Winda could possibly getting hit, even though ritual beast doesn't see much play lately.
ultimate providence also could also become a nominee.
lastly for NK, possibly borz. he is the one that make all sort of advantage for NK anyway.
<< Anonymous
Anoymous
I think you might be looking at the wrong post, although I do agree, purg to 2 would just make invoked a bit less powerful rather than actually solve the issue of it being way to powerful as a wincon, although banning alester would ofc be the best course of action.

That would be way too hard of a nerf to balance honestly, maybe requiring the spells and traps all to be normal type would work?
<< Anonymous
Anoymous
If this list actually happened, desperado, invoked, and TD would be gone
the thunderdragon hit probably is gonna happen cuz its just a skill which is the main issue
<< Anonymous
Anoymous
A winda hit would be pretty interesting, although it doesn't seem like something that would actually happen because its not really the problem

Ultimate providence is an interesting idea but I really doubt it

Borz should be semi-d at most, medraut was put on to stop them using cosmic
<< Anonymous
Anoymous
I don't think that NK will be heavily nerfed because it is still new.
<< Anonymous
Anoymous
Remember that konami really hate stalling game and winda is the most used stalling engine used right now

Ultimate providence still likely won't get hit but it's so versatile and can be put in any deck especially the one with many drawing power

Borz may look underrated in front of medraut and merlin, but he was the one that giving versatility to the deck along with the trap
<< Anonymous
Anoymous
They only hate stall cards/decks when they aren't UR box cards

Floodgate trap hope is the epitome of stall and is still free
<< Anonymous
Anoymous
Noble knights itself is unlikely to get nerfed, but both balance and a limit 3 are likely, the glory was on there because it was an easy way to remove a small bit of utility without actually changing the deck

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