Your Dried Winds shows it’s not so hard to beat. It’s taking advantage of the fact many many players are now completely reliant on cards that require a discard from the hand to the graveyard.
It’s funny how exactly their “optimal” cards are holding them back. If they simply did the basic, a Canadia gets rid of the problem. But they want 3x of muh discard for muh graveyard effect. Duck that.
I really only play aromage for fun since it's just not that good anymore, so I was really happy to see that. I don't like F.A. Whole thing is just about making the bike big and having it sit there to f**k your opponent's graveyard.
Yeah. It requires too many F.A spells and traps to make their monsters big without that horrid skill and it’s hard to put that on a deck when you need many spells and traps that protect them.