He had two, so he could have. Maybe he overestimated his recovery power. I made some errors, too. Idk about forbidden lance, and at the end, I probably should've attacked with something else first. He took the hit with queen only for destiny draw because he assumed I didn't have another monster in hand.
I dunno about the Lance either, I even thought it was Chalice at first glance when you activated it because I was thinking about that Artorius. Your opponent should have thought less about recovery and more about destroy spells/traps yes or yes.
I took it out because I never end up using it. I added gravity lash instead for the swordswoman, too. Except the Bring It! version where I put in a canadia instead. That person was using the "new Noble Knights" aka smaller deck and destiny draw. Get ready, because that and a bunch of other stuff is just going to get mostly replaced by Yami Yugi and his "heart of the cards".
Those complementing cards are hard to choose from as there are so many options. And idk why he was doing that when he still has until the end of the month to use the Balance skill and all those others that are about to be hit.
He was probably testing it out. People are already getting the non-Balance NK versions ready and doing kog and tournaments with them. It will be destiny draw and equipment exchange, but not for me. I'm cutting the deck down to 25 cards, though.
Thanks. Most of the backrow are going to go, but except for 2 until Noble arms traps, I should take full advantage of the fact that the banlist hit no cards for NK and add TTH and kiteroid. Backrow removal cards can just be 1 cosmic and 1 MST. Skills are whatever the character I like has that works best. Draw sense low level, light, dark, etc.
Well thought, take Dust Tornado off and use the future Arms trap’s effect to remove itself from play and enable TTH. You can adjust tech monsters according to the draw sense skill.
Dust tornado was really only there to work with the 30 card Balance build using an equal amount of traps to spells so that I wouldn't have too much backrow removal in the spells and get stuck opening without equips or glory, but it was never anything incredible. I always ran only 2 until and glory, but I decided to cut merlin down to 2 to help make it 25 cards. Draw sense dark could get him.
That makes sense, it’s an only ok card, I just like to use it with Crow and Ushio because of the character lines. I find it sad Merlin is just called Merlin in the tcg while originally he’s something magician Merlin.