This page notes details of Castle of Dark Illusions (DARK/Fiend/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.
Strongest defense stats in all the level 4 monsters.
Good zombie-type monsters’ support on the field.
Cons
You must control existing zombie-type monsters for its flip effect to take effect. If you summon zombie-type monsters after this card is flipped, your monsters do not gain the attack/defense increase from this card.
Its effect of continuous attack and defense increase also applies to opponents’ zombie-type monsters.
Zombie-type monsters which exists on the field during the flip effect of Castle of Dark Illusion was triggered will receive the continuous ATK and DEF increase. Monsters summoned after it was flipped will not receive this continuous ATK and DEF increase.
This card could give zombies some realistic beatdown ability... if we could find a way to keep the castle on the field. Maybe set this Summon Pumpking (using cost down/soul exchange). After 4 standby phases Pumpking > Blue Eyes.
I mean, it's faster than Perfectly Ultimate Great Moth if you don't have Moth to the Flame.
Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.