Cloudians are, for the vast majority, Fairy-Type WATER monsters that are immune to destruction by battle but also self-destruct if they are in face-up Defense Position. The “Cloudian” archetype focuses on distributing Fog Counters and then utilize them in order to enable certain effects that range from monster to backrow removal
Generally Cloudians have very low stats, with Cloudian - Eye of the Typhoon, the Boss Monster of the archetype, so it’s very difficult to finish off the opponent, but at least in Duel Links they don’t have to work with 8000 Life Points.

Thanks to cards like The Sanctuary in the Sky and Spirit Barrier, you can keep these monsters on the field

Example Deck

Balance Version

Zeradias, Herald of HeavenZeradias, Herald of HeavenCloudian - AltusCloudian - AltusCloudian - CirrostratusCloudian - Cirrostratus
Cloudian - Acid CloudCloudian - Acid CloudCloudian SquallCloudian SquallCloudian SquallThe Sanctuary in the Sky
The Sanctuary in the SkyThe Sanctuary in the SkyDivine PunishmentDivine PunishmentDivine PunishmentWall of Disruption
Wall of DisruptionWall of Disruption----

Set Skill

[Skill] descriptionUser
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Ishizu Ishtar
Ishizu Ishtar

Silent as WATER Version

Cloudian - AltusCloudian - AltusCloudian - AltusCloudian - CirrostratusCloudian - CirrostratusCloudian - Cirrostratus
Cloudian - Acid CloudCloudian - Acid CloudCloudian - Acid CloudSuper Rush HeadlongSuper Rush HeadlongDouble Summon
Double SummonFog ControlFog ControlTreacherous Trap HoleTreacherous Trap HoleSpirit Barrier
Spirit BarrierSpirit Barrier----

Set Skill

[Skill] descriptionUser
Silent as WATER
Can be used after your Life Points are at 3000 or below. Play the Field Spell "Umiiruka." If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel.
Bastion Misawa
Bastion Misawa

How to Use (Balance Version)

Cloudian Altus, Cirrostratus & Acid Cloud

These three monsters all have pretty powerful effects, but, in order to activate them, you’re going to need Fog Counters; For Acid Cloud and Cirrostratus you can’t utilize Fog Counters from anywhere else on the field to activate these effects, they have to be attached to these monsters.

These “Cloudian” monsters gain Fog Counters equal to the number of “Cloudian” monster on the field (including them).

Cloudian - Altus forces your opponent to discard a random card, which is great when you want to activate a Spell/Trap card and Wiz, Sage Fur Hire is on the field, but he needs 3 Fog Counters from anywhere on the field to do so;

Cloudian - Cirrostratus and Cloudian - Acid Cloud can destroy a monster and a Spell/Trap Card on the field respectively at the cost of 2 Fog Counters, they allow you to clear the board and chip away at your opponent's resources.

The Sanctuary in the Sky

With The Sanctuary in the Sky face-up on the field you will not receive battle damage from battles involving your Fairy-type monsters. This allows you to safely keep your Cloudians in attack position without suffering from battle damage because of their low stats.
You can discard Zeradiasm, the Herald of Heaven to search out The Sanctuary in the Sky. Zeradias himself can be used as a beater, but will only stay on the field as long as The Sanctuary in the Sky is face-up.

Divine Punishment

On it's own The Sanctuary in the Sky only protects you from battle damage. But aside from that it brings with it great support cards, one of the best of which is Divine Punishment. Use Divine Punishment to negate any key card effects your opponent activates and destroy them to slow down your opponent's strategy.
Popular cards you can negate to disrupt your opponent are Amazoness Onslaught, Vampire Kingdom or Vampire Grace, The first Fur-Hire monsters summoned.

Cloudian Squall

Cloudian Squall puts Fog counters on every face-up monster on the field once per turn. With 2 Cloudian Squalls you can use Cirrostratus and Acid Cloud to destroy a monster or backrow card respectively once per turn.

Cloudian Squall will also put Fog counter on your opponent's monsters. Since Fog counters will dissappear when the monster is destroyed, prioritize removing Fog counters from your opponent's monsters when using Altus to make full use of them. And Since Altus does not have "once per turn" mentioned in his effect, you can keep forcing your opponent to discard until they deplete their hand so long as there are enough cloud counters on the field.

How to Use (Silent as WATER Version)

Super Rush Headlong

Super Rush Headlong is incredibly good for the Amazoness matchup: the entire archetype consists of EARTH monsters, so this Quick-Play Spell can even provide protection for an entire turn.

With such low stats sometimes even Wall of Disruption or Mirror Wall wouldn’t be enough, so going for a less common card such as this one, that wouldn’t even make Treacherous Trap Hole impossible to activate after being sent to the Graveyard, is a great choice.

Fog Control

Fog Control is (unfortunately) the fastest way you have of getting Fog Counters on the monster you want; there are arguably better options when it comes to simply distributing them on the field, but, since Cirrostratus and Acid Cloud need to have the counters attached to them in order to activate their effects, this Quick-Play Spell is your best bet.

Chain Fog Control to Enemy Controller, Paleozoic Canadia or whatever else to get some value out of the monster that was targeted or just use this with Double Summon to get even more counters on the monster you need.

Treacherous Trap Hole

It’s true that Spirit Barrier can end up in the Graveyard and prevent you from activating this card, but won’t happen very often; use Treacherous Trap Hole to gain control of the field and/or prevent swarming.

Spirit Barrier

This Continuous Trap Card, that you might have used for farming purposes, synergizes very well with Cloudians: the monsters can be destroyed by battle and Spirit Barrier prevents you from taking battle damage as long as you control a monster.

A card that would have a similar purpose in this deck would be The Sanctuary in the Sky, which can also be searched by Zeradias, Herald of Heaven; the point is still not taking damage despite the fact that your monsters usually don’t go over 1500 ATK.

Activate Spirit Barrier right away when the opponent summons Recon, Scout Fur Hire to prevent it from destroying it or simply summoning a Wiz and negate its activation.

Additional Notes


  • It’s not easy to find a Skill that would fit this deck well, but these are probably among the best.

Silent as WATER

User[Skill] description
Bastion Misawa
Bastion Misawa
Silent as WATER
Can be used after your Life Points are at 3000 or below. Play the Field Spell "Umiiruka." If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel.

The main idea behind this would be to try and make up for the naturally low stats that Cloudian monsters have, but, even with that 500 ATK boost, they are not that impressive.

You could combinate this Skill with Cosmic Cyclone, making the matchup with Amazoness less problematic, but there isn’t really enough space in the decklist.

Umiiruka allows you to finish off the opponent faster; it would take at least two turns of direct attacks with a full board otherwise.

The Tie that Binds

User[Skill] description
Jaden Yuki
Jaden Yuki
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.

This Skill can increase the ATK of all your monsters by 100 for each monster on your side of the field, meaning it will give a maximum of 300 ATK to each of your Cloudians: it’s not exactly impactful, but it’s still a decent option.

Fairy's Smile

User[Skill] description
Jesse Anderson
Jesse Anderson
Fairy's Smile
If you normal draw a Fairy-Type monster card during the Draw Phase, the card is shown to the opponent and you recover 1000 Life Points.

Since Cloudians are Fairy-Type monster, this Skill can function decently paired with this deck: you gain 1000 Life Points each time you draw a Fairy-Type monster during your Draw Phase after you reveal that card.

Gaining Life Points is unfortunately not really that crucial for this deck, so it’s a suboptimal option.


Cloudian vs Fur Hire

It's encouraging to know that the main way a Fur Hire player has to get rid of a Cloudian monster is either with Donpa, Marksman Fur Hire or with Treacherous Trap Hole; after Donpa will join Enemy Controller in the Semi-Limited List, it's safe to say that nobody will run the Quick-Play Spell that would have been able to cause your monsters to self-destruct.

The Monster Card Zones are very limiting for Fur Hires and, unless they start tributing their monsters, once their part of the field is full, there's not much else they can do: they won't be able to activate their effects that trigger when another Fur Hire monster is Special Summoned.

Spirit Barrier, if it's not negated by Wiz, has the potential of locking your opponent temporarily; set up your Fog Counters and then start to activate your monsters’ effects.

Cloudian vs Amazoness

It's safe to say that, starting from August 29, Amazoness decks will be even more popular, so it's not encouraging that the main thing Cloudians have going for them, protection from destruction by battle, is pretty much useless when Amazoness Onslaught is on the field.

Acid Cloud is very important in this matchup as it can destroy Spell/Trap Cards with its effect, but setting up Fog Counters can be a pretty slow process if you don't have Double Summon or Summon Cloud and you have to keep in mind that your opponent could still just flip your monsters face-down with Paleozoic Canadia or Floodgate Trap Hole to prevent you from activating their effects.

Treacherous Trap Hole and Cosmic Cyclone (Silent as WATER Version) are going to do most of the work here; once Onslaught leaves the field, Amazoness players will likely have no way of getting rid of your monsters aside from Treacherous Trap Hole.

Cloudian vs Silent Spellbook

Spellbook of Fate and Treacherous Trap Hole are the main cards you should be worried about: the 3500 ATK Silent Magician LV8 is really not a problem of Spirit Barrier is on the field and it's actually easier to deal with than the Level 4 version of the monster.

Silent Magician can negate Double Summon, Summon Cloud and Fog Control, but the deck has to rely on Fate and Treacherous in order to get rid of your monsters.

Cloudian vs Mermail

Just like Fur Hires, Mermails focus heavily on OTK and, with the help of Atlantean Heavy Infantry and Atlantean Marksman, they can get rid of Spirit Barrier or of your monsters; it's a rough matchup for such a slow deck as Cloudian.

Cloudian vs Masked HERO

If your monsters can't be destroyed by battle, then Masked HERO Anki can't add Mask Change from the deck to the hand and, if Spirit Barrier is on the field, his direct attacks won't deal any damage.

So far so good, but you have to consider that Masked HERO decks usually feature Cosmic Cyclone and Treacherous Trap Hole; with only 4000 and monsters with such low ATK stats, you can't play around that much.


Hot New Top
For extra fun, add in unhappy girl with spirit barrier and a lava golem. I also replaced an altus with a nimbusman, who can easily get up to over 10,000 attack with cloudian squall. Again, great for lower tier ranked and even against some of the meta.
Best farming deck by far
The META has diversity because:

We have Electromagnets.
We have Six Samurais.
We have Blue-eyes
We have Red-eyes
We have Neos Fusion
We have Koa'ki Meiru
We have Survival's End
We have TRIAMIDS (F2P and can climb in DAY 1)
We have Dark Magician
We have Mermails
We have Subterrors
We have Ancient Gears
We have Crystrons
We have Cyber Dragon Beatdown + King of the Swamp
We have Gem Knights
"If this card is in face-up defense position, destroy it." Gaap the divine soldier protects them from being changed to defense position. Glass slippers, Secret Pass to the Treasures maybe; Fairy Meteor Crush. However, obviously fairy meteor crush wouldn't go together with gaap the divine soldier. The Sanctum of Parshath is also good, as well as Court of Justice. Salvage and After the Storm are graveyard to hand. Big wave small wave; Sea stealth attack. Darklord Desire only needs one tribute of a fairy type monster. Splendid Venus is also good. Freya, Spirit of Victory's effect can easily be activated, as well as Mudora, Voltanis the Adjudicator, and Agido. For Water, Jawsman, White Aura Dolphin, Nightmare Penguin, and Deep Sea Macrotreama for increase/ decrease attack/defense. Citadel Whale acts as a search for Sea Stealth Attack. Can also do Snowman creator. For synchro cards, Gungnir, Hydro Genes, and White Aura can only be summoned with water types.
<< Anonymous
Anonymous Reply
*genex not genes
<< Anonymous
Anonymous Reply
No, Sanctum is not good for Cloudian. You'll want the battle damage protection from the original Sanctuary.

IMO, the Balance version posted above is the best we have for this deck at the moment. Maybe with a little modification for the last 3 traps, like replacing 2 WoD with 1 Canadia and 1 Floodgate for example.
<< Anonymous
Anonymous Reply
*Well, not good unless you're willing to clog your backrow with Sanctum AND Spirit Barrier
lol AG and koaki weak againts it
Probably one of the best farming decks, been using it for soo long and it gets the job done :)
<< Anonymous
Anonymous Reply
What this guy said. It's the most ever lasting deck ever, I wonder if cards from Primal Burst would become at least ROGUE in the future, like Cloudian Eye of the Typhon, Blaze Accelerators or Lightsworm. Well, at least Gem Knights came back and I'm grateful for that :)
<< Anonymous
Anonymous Reply
Useful 4 ever
Is worth to create deck for rankeds?
<< Anonymous
Anonymous Reply
Lower rank is ok. But not higher ones. This deck is very vulnerable.
<< Anonymous
Anonymous Reply
lol I have been using this deck in kog for fun, it turns out that this deck counters some of the meta decks xd
konami must hate me cause i never start with the sanctuary in the sky and a monster
Without Divine Punishment, is it worth running this deck?
<< Anonymous
Anonymous Reply
The silent as water version doesn't need sanctuary or divine punishment but the sanctuary deck seems better imo since it's searchable.
Another great trap card for cloudian is Mirror Mail which can be used to absorb your opponent monster attack and also destory their monster then their damage becomes your Cloudians
<< Anonymous(Onion)
StarChild Reply
Mirror Mail is an awesome addition to Cloudians
Also Fairy Smile is preferable to the skills listed here IMO.
my version with Nimbusman and astral barrier does well against most of the meta decks, but I didn't have any luck with the version posted here.

Commens and feedback


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