Millennium-Eyes Restrict is a pretty interesting card that will soon be added to Duel Links. Although this Fusion Monster doesn’t have any ATK or DEF, its ability to, once per turn, equip a monster your opponent controls or in their Graveyard to itself and negate the effects of any monster with that name, can be problematic for quite a few decks.
Note: Although this version of the deck does run only two copies of Millennium-Eyes Restrict, you still want to run three copies of Polymerization to draw it consistently since you don’t have King of the Swamp or Fusion Sage.
When Senju of the Thousand Hands is Normal or Flip Summoned, it allows you to add a Ritual Monster from your Deck to your hand. Since Senju of the Thousand Hands is an Effect Monster, you can use it as Fusion Material for Millennium-Eyes Restrict together with the copy of Relinquished you added to your hand via its effect.
You can discard King of the Swamp to add a copy of Polymerization from your Deck to your hand or use it as Material for your Fusion Monster. You can use two copies of King of the Swamp to Fusion Summon Millennium-Eyes Restrict, one will count as Relinquished and the other as the Effect Monster.
Once per turn, when your opponent activates a monster effect, Millennium-Eyes Restrict allows you to target an Effect Monster your opponent controls or in their GY and equip it to itself. This card gains ATK and DEF equal to that of the equipped monster, monsters with that equipped monster's name cannot attack and their effects are negated.
Essentially, if your opponent Special Summons a Koa'ki Meiru Maximus and tries to destroy Millennium-Eyes Restrict, you can activate its effect and equip Maximus to it and negate its effect. Although this effect can only be activated once per turn, it’s not stated anywhere that you can’t equip multiple monsters to Millennium-Eyes Restrict.
If more than one monster is equipped to Millennium-Eyes Restrict at the same time, then its ATK and DEF will be the combined ATK and DEF of all of them.
Millennium-Eyes Restrict can negate Sphere Kuriboh’s effect if you equip the discarded monster to it.
If multiple copies of Millennium-Eyes Restrict are present on your side of the field, you will only be able to activate the effect of one of them in response to the activation of an opponent’s monster effect because their effect has to be chained directly to it.
Now, Millennium-Eyes Restrict has 0 ATK and 0 DEF and, if your opponent read its effect, they are probably not going to activate any of their monsters’ effects to avoid having them being negated.
This is both good and bad: your monster is still incredibly weak, but you will not have to worry about Koa'ki Meiru Maximus destroying your cards or Koa'ki Meiru Sandman negating your Trap Cards. You can use Mage Power and Fusion Weapon to increase Millennium-Eyes Restrict’s ATK and DEF and protect it with Sphere Kuriboh and Relinkuriboh or you can Summon Lava Golem on the opponent’s side of the field and equip it to your monster.
A good opening hand is fundamental for this deck: being able to Summon Millennium-Eyes Restrict and having at least a way of protecting it is really important. The drawback of this Skill is minor when the alternative is being OTKed on Turn 2.
The combination of Koa'ki Meiru Ice and Koa'ki Meiru Maximus can destroy Millennium-Eyes Restrict. Even if you equip one of the two monsters to Millennium-Eyes Restrict, you won’t be able to negate the effect of the second one.
Millennium-Eyes Restrict has protection against Spell/Trap Cards. Survivals End, Treacherous Trap Hole, Paleozoic Canadia and Offerings to the Doomed are all great ways of dealing with your main monster.