2x lvl 5/6 monsters,
8x lvl 1-4 monsters
(the strongest attack points-wise that you have)
1x super rush headlong
2x enemy controller (can replace 1 EC with windstorm of etaqua if you only have 1 EC)
2x mirror wall
1x metalmorph (ideally would replace with a 3rd mirror wall, but i only have 1 MW right now :( lol)
I have no problem facing these duelist, its a challenge and its meant to be one at lv39. I do however disagree with Konami's choice of having NO HIGHER REWARDS, when beating these duelists. what a shame, might as well stayed at the lowest level possible if all the rewards are going to be the same... smh
Uh this is not bad game design. Most likely these cards will come out, some aren't out because they want some stuff to release later on. This is fine because they built these decks so it will give us the appropriate level of challenge, if we had these cards it could get out of hand since some combos would be stupid until they put some cards as limited or forbidden.
They use cheats. The Guardian can summon monster that need first his Equip Card( ex. Guardian Baou)
No he can't. Remember these cards can't be SUMMONED, but they can still be SET. and they can't be FLIP SUMMONED, but they can be flipped face up, usually from being attacked, and from there switch into attack position and proceed as normal.
Here is the auto duel deck I been using still testing in this bracket but it was 95% win in lower
cards i can think of right now to help you are eatgaboon for time wizard, also abyssal designator (take care of your life points tho) to get rid off any other monster, also try angel 07 (has the effect that other monster effects cannot be activated), and definitely de-spell/twister for that double coin toss spell card, if you have any high level monsters and no angel 07 out yet bring overwhelm too
OR: bring a waterdeck. theres this card, sea lord's amulett, that protects all water monsters from being destroyed by card effects for 3 turns. 3 cards = 9 turns in which your monsters cant be destroyed, unless of course the attacking monsters atk is too high. but in that case you still got umi to give you a power boost, and with a water deck its also super easy to get 5+ lvl monsters out quickly
Any idea on how to beat the annoying Guardians deck? Have beaten all of the other decks, except this one :(
add something to cancel magic card or lock down their back row
fuck the angel and mystical beast deck, every time when i set an adhesion trap hole, it's like the npc can read my mind. when i dont have any set cards, they summon twin-headed thunder dragon. but when i have set cards especially cards like michizure, or adhesion trap hole they leave the serket beast on the field.