|Strengthened decks||Versatility||Low - Mid||Status||Available:|
May 12, 2017 ~
Land of the Titans mostly offer supports for beast, rock, and plant type monsters. With its specialty being special summons, these cards can help you summon either high attack monsters by surprise, or low leveled ones that can be used for tributes.
Roll the pack if you want to try out Beast, Rock, Plant decks. Other than for those support cards, the highlight is Gearfried the Iron Knight, an 1800 attack level 4 monster that destroys equip cards equipped to it. Gearfried can be put in most decks simply because of his high attack.
ATK ?/DEF ?
|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points.|
Green Baboon, Defender of the Forest
|One of the ace cards in Beast deck. Can be special summoned from your graveyard or hand.|
Yellow Baboon, Archer of the Forest
|Another ace card and easily summonable in a beast deck.|
Uniflora, Mystical Beast of the Forest
|This card can special summon any beast type monster from your hand or graveyard, regardless of level and attribute.|
|Destroy this card using the effect of itself to special summon Green Baboon!|
|Good for deck thinning and tribute summons. Green Baboon can be special summoned easily using this card.|
|Use the effect of Delta The Magnet Warrior and Dust Knight to send Earth monsters from your deck to the graveyard to special summon this card!|
|Can be used to throw out any Earth monster. Good with Delta The Magnet Warrior or search for other earth monsters and bring it back using Spiritual Earth Art - Kurogane.|
Talaya, Princess of Cherry Blossoms
|High attack plant monster that's made to protect your other plant monsters from getting destroyed by card effects.|
Raging Mad Plants
|Provides a good boost of attack for each monster in your graveyard. This is a quick-play that can be activated even in your opponent's turn.|