For a limited time, Zane Truesdale will appear in Duel World! Duel him to obtain exclusive Reward cards. Zane Truesdale drops rarer cards at higher levels! Raise your Duel World Stage to Duel Zane Truesdale at a high level!
The Chances of Zane Truesdale Appearing is increased by Dueling in any Duel World!
The chances of him appearing will increase every time you Duel until he appears.
In addition, the chances of Zane Truesdale appearing will be increased by Dueling in Ranked Duels as well!(Excluding surrender losses.)
If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, you can Special Summon this card by Tributing 1 monster.
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.
"Cyber Dragon" + 1 or more Machine-Type monstersMust be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become equal to the number of Fusion Material Monsters used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.
If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell Card in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while it is in the Graveyard.
If "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.● Add 1 LIGHT Machine-Type monster from your Deck to your hand.● Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle that target into your Deck.
Pay half your LP; once, if you Fusion Summon a Machine-Type Fusion Monster this turn, you can banish monsters from your hand, Graveyard, and/or your side of the field as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.
I have never seen a problem with any of those cards. Especially for the first two, you're probably using them incorrectly. (For instance, did you actually have a LV7 or 8 Dragon in your GRAVEYARD for Paladin of Felgrand?)
RIP Attack Reflector Unit, RIP Cyber Repair Plant i got 0 of each.
If it gets to the point where we can actually make a cyber dragon deck, is it absolutely neccesary to have 3 cyber repair plants anf cybernetic fusion supports? Including the old event, I only got 2 of each and I don't know how much longer Zane will be charitable with his drops. And by charitable, I mean one cyber repair plant, one zwei, and one stupid infernal dragon.
So is he just against dropping any Cyber Repair Plants? I've gotten 9 Chimeratech Overdragons, but only one Repair Plant. Making me watch after his kids but not giving me the means to take care of them: Zane confirmed for horrible guardian.
Seriously, this is almost as ridiculous as Crowler's droprates of Knights.