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Mage Power | Decks and Tips

This page notes details of Mage Power (Spell Card/Equip) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 12/05/2020

Mage Power

Mage Power
TypeSpell Card
PropertyEquip
Card Effect TypeContinuous-like Effect
Passcode83746708

text

The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.

How to Get

PackVisions of Ice [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB-

Pros

  • 500 attack increase even if you don’t control other spell/trap card, which can be further increased by 1500 if you have other spell/trap cards, and it’s not limited to a specific monster type/attribute.

Cons

  • Only increases attack and comes with no protection effects.
  • Needs other spell/trap cards for a significant attack boost.

Tips

Maha Vailo

Maha Vailo can get a big attack increase due its effect. With 1 Mage Power equip alone already makes Maha Vailo at 2550 attack. You can also use Yami Yugi’s skill Power of Dark (skill) to have Yami at the start of the duel, which will increase Maha’s attack by an additional 700 for a total of 3250 attack level 4 monster.

Equip Supports

If your deck has plenty of equip cards, you can use Iron Blacksmith Kotetsu for a search to get a specific equip card in your deck. Vylon Ohm lets you re-use your equip cards if they are in your graveyard. Using Mage Power with Spikeshield will increase your monster by an additional +1000 ATK, and a high DEF increase if your monster is switched to defense and attacked.

Decks

Rulings

Classifications

Comments

Hot New Top
Anonymous
Hmm, maha vailo with 3 of these and yami = 1550+1500+200+2000x3=9250 atk...
<< Anonymous
Anonymous Reply
2000?
<< Anonymous
Regiultima Reply
2000 per Mage Power because of 4 spells
<< Anonymous
Anonymous Reply
Does mage power count the feild zone? I thought itonly count the spell/trap zone.
<< Anonymous
Anonymous Reply
...If that was the case, it would say so. Field Spell Cards are Spell Cards...
sjp91
Cons "Only increases attack and comes with no protection effects." Excuse me but the card increases attack AND defense, please fix GameA
<< Anonymous(sjp91)
Anonymous Reply
Nope. "Protection" doesn't necessarily mean defense. You can call it protection if it protects your cards from being destroyed
<< Anonymous
sjp91 Reply
"The equipped monster gains 500 ATK AND DEF for each Spell/Trap Card you control." I know high stats don't always equal a good defense but it does increase defense (aka DEF) nonetheless
<< Anonymous(sjp91)
Anonymous Reply
Protection as in to destroy the card instead of the minion, of effects that activate when the card is destroyed... Smh
<< Anonymous(sjp91)
Anonymous Reply
Defense is not something I would choose over say a Power of the guardians effect, to save the creature from death from a 🔥 spell or trap. A creature using Power can sit in defence mode and soak up attack after attack from higher attack creatures.
Anonymous
Maha Vailo + this = 2550 ATK
Maha Vailo + this + Yami = 3250 ATK?!?!?!
<< Anonymous
Anonymous Reply
Axe of Fools + Hundred-Footed Horror is 3600, what's your point?
<< Anonymous
Anonymous Reply
Maha is easier to summon, Power doesn't have the upkeep cost of axe and can escalate even further with any spell/trap cards.
<< Anonymous
Anonymous Reply
...Hundred-Footed Horror can be Normal Summoned without Tribute (and its ATK will be reset to 2600 due to its effect being negated by Axe of Fools). Hundred-Footed Horror is less weak to removal, too, unless it's directly chained to Axe. (Once its effect gets negated, it remains 2600 even if it stops being negated.)
Mahavaillo
This one is actually very good in plenty of decks, now that Morphtronics have been added I think it's useful with them as well just as axe or despair or even gravity blaster.
<< Anonymous(Mahavaillo)
Anonymous Reply
Canadia is still a thing
<< Anonymous(Mahavaillo)
Anonymous Reply
I wonder if playing one jinzo + 3 Junkbox for special summon.
<< Anonymous(Mahavaillo)
Anonymous Reply
Dunno, it could work... who knows... 1 Jinzo and only 3-4 Equip spells + 3Junkbox
Anonymous
Broken card much? This makes any weakass monster instantly a massive powerhouse with 3500 attack AND defense, so it's indestructible by battle.

PvP just forces me to play as AG.
<< Anonymous
Anonymous Reply
Which doesn't even matter, since most of the meta decks relies on monster removal with card effects
<< Anonymous
Anonymous Reply
Yeah, super broken. Best card in rookie rank by far.
sop19971
I'm surprised all the 🔥s haven't come out yet and started calling this card broken (ps: stop deleting my posts gameA)
<< Anonymous
sop19971 Reply
Who and how?
Anonymous
This card in OCG is too powerful ... up to 2500+ atk boost
<< Anonymous
Anonymous Reply
Slight correction, in TCG/OCG it's up to 3000
Anonymous
Ah, ol' classic card. 1k equip like Axe of Despair way better on this format than this/United we Stand.
<< Anonymous
Anonymous Reply
With how many popular cards that negate attacks by switching to defense position, the boost to def is actually pretty important.
Anonymous
Good for Crystal Beasts right?
<< Anonymous
Anonymous Reply
Not really. They can't afford the S/T zones. And realistically, unless you have both other S/T zones filled (and thus prevent yourself from using S/Ts entirely), Crystal Release is better even with the 200 less ATK given.
Anonymous
So you only gain 1500 Atk and Def..
<< Anonymous
Anonymous Reply
2000, actually. Field Spell counts too.
Anonymous
This one is insane with power tool dragon, omg easy otk
Anonymous
Mahavaillo farm

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