Chaos Necromancer | Decks and Tips

This page notes details of Chaos Necromancer (DARK/Fiend/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 08/09/2016

Chaos Necromancer

Chaos Necromancer
Monster TypeFiend
Card typeEffect
Card Effect TypeContinuous Effect


The ATK of this card is the number of Monster Cards in your Graveyard x 300.

How to get / rarity

Level-up reward--
Victory against--
Card traderTradable [SR]
[Required trader items]
  • 37,000 Gold
  • SR Jewel x5
  • Stone of Darkness x45




  • Potentially high attack monster that does not require tribute to summon.
  • Effect only needs monsters, and are not restricted to level, type, and/or attribute.


  • Needs a lot of monsters in the graveyard to have decent attack.
  • Does not increase defense.


  • Magical Merchant can be a fast way to put a lot of monsters into the graveyard.
  • Using Destiny Draw, you can view what the next cards are going to be so you know when is the best time to use magical merchant.



Stat changesChanges own ATK value

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Comments are appreciated!

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Hot New Top
This one goes into bakura decks
<< Anonymous
Player J Reply
I disagree!

Most decks are built with 20 cards.
They have around 10-12 monsters.

If you do the math, You will see the card is not worth the effort.

Lets say you have 12 monsters.
1 of them is on your field "Chaos Necro"
3 of them are banish because of Necrofear.

You have 8 left.
8 x 300 = 2,400 attack

The chances of you filling your grave up before the duel is over is unlikely.
<< Anonymous(Player J)
Anonymous Reply
You clearly haven't thought about magical merchant decks
So basically with low draw insect type + magical merchant + bus from underground + 27 (non-insect type) monster cards.. its probability are pretty high i think all i need is away to avoid attack being cancelled and away to end it please test and replay.
<< Anonymous(Aacer)
Anonymous Reply
I was thinking along these lines too after I saw it in the trader. Somehow deck could self-mill itself to one resurrect spell and swing for lethal 10,000 dmg. Farm alternative that doesn't need to play out every turn to get to last card and max dmg. Would need to have bug and fiend in-hand somehow with only destiny draw tech and creatures.
<< Anonymous
Aacer Reply
I figured it out but I lack some cards all I need is 3 caos necromancer 3 tour bus to underworld 1 magical merchant aweivel's low draw and bunch of monsters but you'll only have 1 to 3 chances to end this game since you'll only have 1 to 3 caos necromancer in your deck due to tour bus's trigger effect easy win but lack of cards... I just need to test it
Skull Lair would eat this card alive with ease
<< Anonymous
Dark Rebellion Reply
Skull Lair would eat this card alive with ease
It would and it would do the same to relinquished. But hardly anyone uses skull lair since it's very deck specific.
How about we add magical merchant and 0 spell/trap cards its effective however if the attack cancelled the game is over
<< Anonymous
Anonymous Reply
You need a spell in deck for mag merch to go off.
1 Card
Low draw with 5 stars + monsters + 0 magic/trap cards
Very well with Wonder Balloons.
How about we add magical merchant and 0 spell/trap cards its effective however if the attack cancelled the game is over
Chazz Princeton triggered
Chaos Necromancers effect doesn't work correctly. It's attack should be the amount of monsters in grave *300 and it can't be changed without an owerwriting effect(like:until end of the turn) or a continues effect or an equip card. Any effect that lower or boost it permanently or temporarily but aren't continues should be owerwritten and restored by chaos necromancers ability.
Overrated card...
So magical merchant needs a spell or trap for its effect to even proc which sucks
Late game effective. Meh, not worth to buy since it's effect is vanilla at early game.

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Girag 1
Is he the guy with the hands?
give flip turner
banish it
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