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Blue-Eyes Cosmo: deck recipe [Oct 2020]

Duel Links Blue-Eyes Cosmo deck, how to use Blue-Eyes Cosmo, Blue-Eyes Cosmo in the current meta.
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update 22/10/2020

Required Card Boxes

Lords of Shining Blackstorm Rising Judgement Force Selection Box Vol. 02 Mini The White Dragon of Legend

Example Deck

Standard Version

The White Stone of AncientsThe White Stone of AncientsThe White Stone of AncientsDragon Spirit of WhiteDragon Spirit of WhiteSage with Eyes of Blue
Sage with Eyes of BlueSage with Eyes of BlueCosmo BrainCosmo BrainMaster with Eyes of BlueBlue-Eyes White Dragon
Blue-Eyes White DragonBlue-Eyes White DragonCards of ConsonanceCards of ConsonanceRaigeki BreakKarma Cut
Karma CutKarma CutHallowed Life Barrier---
Vermillion Dragon MechVermillion Dragon MechBlue-Eyes Spirit DragonBlue-Eyes Spirit DragonMichael, the Arch-LightswornAzure-Eyes Silver Dragon
Azure-Eyes Silver Dragon-----

Chaos Dragon Levianeer Version

Chaos Dragon LevianeerChaos Dragon LevianeerThe White Stone of AncientsThe White Stone of AncientsThe White Stone of AncientsDragon Spirit of White
Sage with Eyes of BlueSage with Eyes of BlueSage with Eyes of BlueCosmo BrainCosmo BrainCosmo Brain
Blue-Eyes White DragonBlue-Eyes White DragonBlue-Eyes White DragonCards of ConsonanceCards of ConsonanceCards of Consonance
The Melody of Awakening DragonTreacherous Trap Hole----
Vermillion Dragon MechVermillion Dragon MechBlue-Eyes Spirit DragonBlue-Eyes Spirit DragonMichael, the Arch-LightswornAzure-Eyes Silver Dragon
Azure-Eyes Silver Dragon-----
[Skill] descriptionUser
Alternative Evolution
Select 1 monster you control with 3000 or more ATK, whose original name is "Blue-Eyes White Dragon". The selected monster becomes "Blue-Eyes Alternative White Dragon". This Skill can only be used once per Duel.
Seto Kaiba (DSOD)
Seto Kaiba (DSOD)

How To Use

The White Stone of Ancients & Blue-Eyes Monsters

The White Stone of Ancients
The White Stone of Ancients
LIGHT Dragon ★1
ATK 600 / DEF 500
Lords of Shining [UR]
Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.

White Stone of Ancients is key to this deck's ability to swarm the field with powerful beaters. You will use White Stone of Ancients as cost for everything, simultaneously triggering its effect. Occasionally, you can also trigger White Stone of Ancient's effect by using it as synchro material. Its graveyard effect will let you recover a Blue-Eyes monster incase you need cost for Cosmo Brain's summoning.

Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
100 Million Download Appreciation Campaign [UR]
Kaiba Gate Drop Reward [UR]
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

A high-level beater that's only worth running because of its extensive support and how easy it is to get onboard.

Dragon Spirit of White
Dragon Spirit of White
LIGHT Dragon ★8
ATK 2500 / DEF 2000
The White Dragon of Legend [SR]
(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.

Dragon Spirit of White is most useless when it is in your hand. So the best thing to do is send Dragon Spirit of White to the Graveyard as cost for Cosmo Brain. While in the graveyard, you can revive it with Master with Eyes of Blue or Azue-Eyes Silver Dragon.

The backrow removal upon summon is useful for getting rid of key Spell/Trap card and possible Battle Phase disruptions. Its last effect gives you an extra monster to attack with, which is good for pushing damage and getting rid of enemy monsters.

Cosmo Brain

Cosmo Brain
Cosmo Brain
DARK Spellcaster ★7
ATK 1500 / DEF 2450
The White Dragon of Legend [R]
Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.

You can Special Summon Cosmo Brain from your hand by sending 1 non-Effect Monster from your hand or face-up field to the Graveyard; Cosmo Brain gains ATK equal to the Level of that monster. Since both Blue-Eyes White Dragon and Dragon Spirit of White, which is treated as a Normal Monster while in your hand or Graveyard, are Level 8, Cosmo Brain will have 3100 ATK.

You can Tribute Cosmo Brain itself to Special Summon a Blue-Eyes White Dragon directly from your Deck. This will also load a DARK monster into your graveyard for summoning Levianeer.

Chaos Dragon Levianeer

Chaos Dragon Levianeer
Chaos Dragon Levianeer
DARK Dragon ★8
ATK 3000 / DEF 0
Selection Box Vol. 02 Mini [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.

Always summon Levianeer with a mix of LIGHT and DARK monsters as cost, which usually means using at least 1 Cosmo Brain. Levianeer's multi-card removal paired with this deck's ability to swarm powerful beaters easily lets you OTK the turn you summon Levianeer.

Be careful not to banish White Stone of Legends sent to the grave this turn. Its effect will not proc when banished early.

Eyes of Blue

Sage with Eyes of Blue
Sage with Eyes of Blue
LIGHT Spellcaster ★1
ATK 0 / DEF 1500
Judgement Force [SR]
When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner monster from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.

Target White Stone of Ancients with Sage's onhand effect to Special Summon two Blue-Eyes monsters during the turn. If you don't have any viable targets for Sage's effect you can Normal Summon him to fetch White Stone of Ancients, and then use the Normal Summoned Sage as synchro material.

Master with Eyes of Blue
Master with Eyes of Blue
LIGHT Spellcaster ★1
ATK 300 / DEF 1200
[N]
When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add it to your hand. You can shuffle this card from your Graveyard into the Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Graveyard, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.

Normal Summon Master to recover Sage. You can then target Master with Sage's effect to summon an Blue-Eyes and load Master into the graveyard.

While in the graveyard Master can be used to revive a Blue-Eyes monster. Do this while sending White Stone of Legends to the graveyard, getting even more Blue-Eyes onboard.

Another way of getting Master in the graveyard is by using it as synchro material.

Resource Gain

By using White Stone of Ancients as cost and triggering its effect, these cards give you an overall increase in resource count.

Cards of Consonance
Cards of Consonance
Normal Spell
Selection Box Vol. 03 [UR]
Blackstorm Rising [UR] [UR]
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards.

For Cards of Consonance, White Stone of Ancients is your only choice for cost in this deck. Regardless, it is worth running for its deck cycling ability.

The Melody of Awakening Dragon
The Melody of Awakening Dragon
Normal Spell
Seto Kaiba [SR]
Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

Melody of Awakening Dragon is primarily used to search Levianeer. Discard White Stone of Ancients to effectively search up to 3 cards from your deck with just one combo.

Techs

Your techs should ideally have discard costs, letting you proc White Stone of Ancient's effect. With the deck's lack of removal options, cards such as Raigeki Break and Karma Cut can fill this role while also triggering White Stone of Ancients. Hallowed Life Barrier is a good defensive option that lets you survive all damage for a turn.

Raigeki Break
Raigeki Break
Normal Trap
Soul of Resurrection [UR]
Discard 1 card, then target 1 card on the field; destroy it.
Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.
Hallowed Life Barrier
Hallowed Life Barrier
Normal Trap
Ranked Rewards [R]
Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.

The Extra Decks

Blue-Eyes Spirit Dragon
Blue-Eyes Spirit Dragon
LIGHT Dragon ★9
ATK 2500 / DEF 3000
Judgement Force [UR]
1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

Once per turn, Blue-Eyes Spirit Dragon allows you to negate the activation of a card or effect that was activated in the Graveyard. You can use this effect of Spirit Dragon, just to make a few practical examples, to negate the activation of Magician Navigation’s, Kiteroid’s, or Shiranui Spectralsword’s Graveyard effects.

During either player’s turn, you can Tribute Spirit Dragon to Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position. That monster is destroyed during the End Phase, but you can get around this drawback by Special Summoning Azure-Eyes Silver Dragon or Stardust Spark Dragon. Use this effect of Spirit Dragon to “dodge” cards like Enemy Controller, Drowning Mirror Force, and Treacherous Trap Hole.

Azure-Eyes Silver Dragon
Azure-Eyes Silver Dragon
LIGHT Dragon ★9
ATK 2500 / DEF 300
Stardust Acceleration [SR]
1 Tuner + 1 or more non-Tuner Normal Monsters
When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.

If this card is Special Summoned, Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the End of the next turn; Azure-Eyes essentially provides protection against a plethora of cards that are fairly common in the current meta such as Treacherous Trap Hole, Paleozoic Canadia.

Once per turn, during your Standby Phase, Azure-Eyes can Special Summon a Normal Monster from your Graveyard, meaning Dragon Spirit of White or the Blue-Eyes White Dragon that you have likely used to Special Summon this card.

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.

Vermillion Dragon Mech is the most versatile generic level-9 Synchro. Prioritize banishing Sage as Vermillion's cost, because these Tuners can't be recycled. Again, be mindful not to banish White Stone of Ancients before its effect procs.

Michael, the Arch-Lightsworn
Michael, the Arch-Lightsworn
LIGHT Dragon ★7
ATK 2600 / DEF 2000
Judgement Force [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.

Michael is summoned through Blue-Eyes Spirit Dragon's effect, do this when you want to switch to a more offense oriented play on that turn. The removal effect cost is good because it doesn't reduce your card resources. Additionally, it is non-destruction banishing which bypasses most protection and floating effects.

Dark End Dragon
Dark End Dragon
DARK Dragon ★8
ATK 2600 / DEF 2100
Aerial Assault [SR]
1 Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.

Summon by using any of your level-1 Tuners paired with Cosmo Brain. Making this will reduce your overall power output but in exchange you get a non-destruction removal that can deal with Shiranui Sunsaga. The effect is also reusable every turn without needing to spend card resources.

Skill Suggestion

[Skill] descriptionUser
Alternative Evolution
Select 1 monster you control with 3000 or more ATK, whose original name is "Blue-Eyes White Dragon". The selected monster becomes "Blue-Eyes Alternative White Dragon". This Skill can only be used once per Duel.
Seto Kaiba (DSOD)
Seto Kaiba (DSOD)

Other Cards Option

The White Stone of Legend
The White Stone of Legend
LIGHT Dragon ★1
ATK 300 / DEF 200
Selection Box Vol. 03 [SR]
Stardust Acceleration [SR] [SR]
If this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
Scrap Dragon
Scrap Dragon
EARTH Dragon ★8
ATK 2800 / DEF 2000
Valhalla Calling [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
Giganticastle
Giganticastle
EARTH Rock ★9
ATK 2900 / DEF 2800
Card Trader [R]
1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.

[Sept 2020] KOG Notes

Solace


Blue-Eyes SynchroSolace
IGN: Solace, Skill: Switcheroo, Date Submitted: Oct 5

Note by Solace:

Switcheroo helps a lot in this deck especially when you are bricking(after surviving an initial turn) and when you are pushing your advantage after activating Rebirth Of Parshath. The skill is also quiet handy if you want to recycle your Dragon Spirit of White. This deck is tailor made in accumulating wins at a fast rate, although it's power level is a little bit below than Invoked Neos and Dragunity(both deck need extra card copies from the structure deck). This deck's main strategy revolves around Parshath Engine(all around negation) while using Blue Eyes archetype for backrow removal(Dragon Spirit of White), card recycling(White Stones of Ancients + Skill Switcheroo), drawing power(Sage with the Eyes of Blue + Cards of Consonance). Vanilla Blue Eyes is a decent beater on the field paired with Avenging Knight Parshath(battle position change and piercing damage). This deck have a strong turn one play on par with Dark Magician and Cyber Dragon if you open up with a good hand.

Comments

Hot New Top
MikeSK
SUCH AN AMAZING INVESTMENT !
I'm so satisfied with this deck, very solid !
<< Anonymous
Anonymous Reply
It's not bricky with Undine engine, you get over 60% of possibility to draw non-effect, learn how to create a balanced ratio instead of complaining.
<< Anonymous
Anonymous Reply
The trick up the sleeve ability variant also lessens up the bricking a bit by making any clogged up level 8 Dragon hand at least guarantee a 1 card 3100 beater on the field at least.
<< Anonymous(MikeSK)
Anonymous Reply
Trick up the sleeve is crazy
<< Anonymous(MikeSK)
Anonymous Reply
I use card trader card to ensure my next draw could be recycled if it goes bad
Anonymous
Blue-eyes is now T1 again in duellinksmeta.com thanks to stone of ancients. GameA forgot to include Snipe Hunter into the deck.
<< Anonymous
Byron Reply
Let me put this very clear.
It's RIGGED "in your head" bro.
<< Anonymous(Byron)
Anonymous Reply
I don't want to be rude, but let me put this very clear.
Check what's in YOUR head, dear
There are a lot of people on Duel links Meta who have already excluded Sniper hunter from their decks.
And here is another perfect example of how this game is not rigged
<< Anonymous
Anonymous Reply
A lot of people excluded Snipe Hunter? It is consistently in the top 50 most used monsters. I can see most top players are still using them in BEWD deck.
<< Anonymous
Anonymous Reply
I'm too lazy to search and publish links, but yes, there are a lot of KOG decks whose owners wrote about excluding this cards from their deck in the description.
This card сan solely win you a game and then lose the next one.
If you still do not have this card, I think it's too late to buy it anyway, as you can see new Buster blader deck quickly becoming more popular

Anonymous
People who think this is not a tier 1 deck might be mentally disadvantaged.
<< Anonymous
Anonymous Reply
Reached KOG with red-eyes instead of blue.
<< Anonymous
100% Agreed Reply
Indeed.
<< Anonymous
Anonymous Reply
Regarding your stupid comment, you are probably mentally disadvantaged, OP
<< Anonymous
Anonymous Reply
I disagree. It all depends on which cards you put in to assist. I replaced the white stones with kuribohs as a stall technique if i got a bad hand, bingo machines go so i always have a blue eyes monster, and birthrights so if my blue eyes dies via card affect or sacrificed for Cosmo, i can get it back from the graveyard. Just a thought though. I still perfer my ojama deck.
Anonymous
Is this deck worse without 3 Cosmo brains in it? I have only 2
<< Anonymous(Silent)
Anonymous Reply
It's not that bad, but you may need to run 2-3 Dwarf Star to search Cosmo
<< Anonymous
Anonymous Reply
no, cosmo brain x3 is actually better
<< Anonymous
Anonymous Reply
2 cosmo + 2 sangan
<< Anonymous
Anonymous Reply
1 cosmo + 3 snipe hunter
Anonymous
Konami i really need this skill as drop skill for Seto Kaiba it really helps my Cosmic-Blue Eyes a lot
<< Anonymous
Anonymous Reply
XD
<< Anonymous
Anonymous Reply
i don't mind
<< Anonymous
Anonymous Reply
That skill will surely reduce your starting hand by 2. Hm...
<< Anonymous
Anonymous Reply
If you cannot win without that skill, then your deck sucks
Anonymous
This deck not tier 1
<< Anonymous
Anonymous Reply
Don't know why my comment was deleted, but as I said I have all above.
Weaknesses:
- Bricks (hello few level 8 dragons and random trap in your starting hand)
- Bad turn 1 - any meta deck can easily OTK you without Kuriboh in your hand.

Bad turn 2 -Duel wield and Enishi, Final battle, Treacherous don't let you summon anything on a field and can be activated even after White dragons effect.
<< Anonymous
Anonymous Reply
What I can't stand is using snipe hunter with this. I activate its effect three times on my turn to go for the OTK and 2 of the 3 rolls are the ones that do nothing. Meanwhile, everyone else I see using it gets the rolls they need multiple times in a row about 99 percent of the time.
<< Anonymous
Anonymous Reply
Same here. 1 - 2 bad dice rolls in each duel is a standard for me

And you just can’t survive until the next turn if you send your whole hand to the graveyard trying to get rid of your opponent's strong Neos
<< Anonymous
Anonymous Reply
I play blue-eyes before in WCS stage 1 and this deck is not tier 1 no matter what card you have in your deck, I don't use this inconsistent deck anymore.

It bricks too easily, Kuriboh can only save you for 1 single turn but you will still lose after that.

Snipe Hunter will always get you a 1/6. He is not a trustworthy guy.

This deck is just too weak against an opponent with heavy backrow.
Anonymous
How do people reach KOG with this?
I have never lost to this deck
<< Anonymous
Anonymous Reply
match
<< Anonymous
Anonymous Reply
I have a full deck and it's still a mystery to me, can't climb higher than legend 1

Had more success with Yubel Deck
<< Anonymous
Anonymous Reply
because you are unskilled
<< Anonymous
Anonymous Reply
Played this with spellbook. Works like a charm.
Anonymous
Blue eyes keeps getting support meanwhile Dark MAGICIAN doesnt have a 🔥ing structure deck the main monster of the protoganist in the anime stays traash smh
<< Anonymous
Anonymous Reply
the reason is simple.
Blue eyes has 3000 atk. Dark magician has 2500.

It's realy just that whith makes blue eyes better then dark magician.
For a lvl 4 to get up to 2500 attack is doable. And for a lvl 5-6 it's even easier. Many even have more then that.
But getting over 3000 atk is actually much harder to do. Hardly any lvl 4 monster can be powered by one or two card to just run over 3000 atk.
<< Anonymous
Anonymous Reply
So basicly, getting over a 3000 atk normal monster requires a good bit more resources from the opponent, then it takes them to get over a 2500 atk normal monster. No matter how easy they are to summon or how many cards synergize with them.
<< Anonymous
Anonymous Reply
Finally, blue eyes is light. And honest exists. So yeah.
<< Anonymous
Anonymous Reply
and ? did those cards make him playable ? no u wont get past plat with dm decks
Anonymous
Got to KOG with this deck, don't listen to the people who don't know how to use it, you can easily get to legend rank with it if you know what you're doing
<< Anonymous
Anonymous Reply
Not true. I can't even reach Legend rank with my Mushroom Man deck.
<< Anonymous
Anonymous Reply
Well...ALMOST any deck.
<< Anonymous
Anonymous Reply
If you use Mushroom Man, Beaver Warrior, Giant Warrior, Axe Raider then you deserved to lose. Even your grandmother can beat you with a free stuctured deck.
<< Anonymous
Anonymous Reply
^ Anyone with more than one brain cell could tell that was a joke.
Anonymous
is this card too broken for DL?
<< Anonymous
cool card Reply
OMG, this guy looks like the real Sartorius Kumar and his LIGHT of Destruction cult !
<< Anonymous(cool card)
That ATK... Reply
lol, only 300 atk points I guess Sartorious Kumar is one physically weak fella lmao.
<< Anonymous
Anonymous Reply
its more of a blue eyes white dragon cult
<< Anonymous
Anonymous Reply
really? then it is some kind of interesting lore for sure, any place to read it?
Anonymous
I am done. This deck bricks as 🔥.
<< Anonymous
Anonymous Reply
yeah, this is not about putting 3x EVERY UR card and say that is a good deck
<< Anonymous
Silent Reply
The sample here is not bad really last season i got plat 4 to legend 3 with same deck 3rd protector replacing dawn knight and econ replacing 2nd treacherous
<< Anonymous
Anonymous Reply
I tried different variants from Duel links meta and they are all bad

If you go first you lose in most cases if you don’t draw Enemy controller and egg/dawn knight (and E-con was not destroyed by Cosmic cyclone of the opponent).



<< Anonymous
Anonymous Reply
I think people who reached KOG with it early should try their luck in the lottery.
Anonymous
Im playing SSA and ill banish a monster and they can still use the effect to banish one of my cards. Sgouldnt SSA stop the effect?
<< Anonymous
Anonymous Reply
They cant banish the same monster but they can banish another monster.
<< Anonymous
Anonymous Reply
Unless you mean dragon spirit of white, then no it only targets spell/trap. SSA can not banish spell/trap.
<< Anonymous
Anonymous Reply
I think they're under the impression that Dragon Spirit of White destroys a Spell/Trap, which it doesn't.
<< Anonymous
Anonymous Reply
I think that SSA says that spell cards and trap cards cannot be destroyed but it doesn't say that cant be banished so that solves the issue.

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Maintaining the status quo I see, why don't you shut down the servers already instead?
This deck is only for new players who can get 3x navigation buying this 3 time doesn't do an...
After February is over and I can get the ten consecutive KOG icon, I am seriously done with tryin...
Kagemucha.. es mucha pero solo uno.
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