At the moment I'm using it in a stally deck that tries to eventually deck the other player out. That is to say, it's very defensive, with 3 jars of greed and one jar of avarice, and draw pass can help shift the balance toward the othrer player running out first. There are probably better skills for this deck out there (used to use Balance with Mai on this) but I'm still grinding, and need to grind Ishizu some for the Cats of Ill Omen, so it works well enough.
This is the deck atm - please keep in mind I'm a very new player. Any advice?
Skill: Draw Pass
Aurora Wing X1
Des Kangaroo X1
Cyber Esper X3
Crimson Ninja X2
Armed Ninja X2
Stray Asmodian X1
Sorcerous Spell Wall X1
Enemy Controller X3
Yellow Luster Shield X1
Jar of Avarice X1
Jar of Greed X3
Wind of Etaqua X1
Cheap improvements are obviously preferred, but I can eventually work toward the expensive stuff.
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