Beat and Training Fur Hire are used to search out Fur Hire monsters from your deck. Beat adds a Fur Hire monster from deck to your hand when a Fur Hire monster is special summoned. Training Fur Hire special summons a Fur Hire monster from your deck when a Fur Hire monster is destroyed. Since the monster is special summoned, this could trigger the effects of other Fur Hire monsters already on the field.
Use Donpa and Recon to destroy your opponent's cards when a Fur Hire monster is special summoned.
Seal is a decent normal summonable beater and can be used as recovery later in the duel when you special summon a Fur Hire monster and want to retrieve a Fur Hire monster from your graveyard.
Special summon Dyna to use as a big beater and banish cards from your opponent's graveyard.
As an alternate win condition, you can have 2 Dyna on the field so that your opponent cannot attack. You can then stall until your opponent decks out.
Enemy Controller and Wall of Disruption are just splashable cards that can help cover your weak Fur Hire monsters from attacks.
Enemy Controller can also enable OTKs by stealing an opponent's monster.
You can use WATER monsters to make a beatdown deck by swarming the field and simply relying on their high attack. It's relatively cheap to make since many of them are low rarity or from the card trader. Mako's skill - Mythic Depths is recommended to used in this deck too.
UAGG won't work with "balance" cause there have to be at least 6 of every type of cards... This build got only 5
The other Decks here won't work exactly right at this time (June 2018) cause of many nerfed and forbidden cards
Lot of people here complaining on how dumb AI is. If they upgrade AI then the farming will also gets harder that's why its ok if they're dumb you just need to make your Auto duel deck basic so AI can handle it.