Beat is used to search out Fur Hire monsters from your deck.
Use Donpa and Recon to destroy your opponent's cards when a Fur Hire monster is special summoned.
Seal is a decent normal summonable beater and can be used as recovery later in the duel when you special summon a Fur Hire monster and want to retrieve a Fur Hire monster from your graveyard.
Special summon Dyna to use as a big beater and banish cards from your opponent's graveyard.
Wiz is a defensive wall that can negate your opponent's spell/trap effects at the cost of discarding 1 Fur Hire card and she also heals you some LP when she is special summoned. You can also put her in attack position if you want to use her as a below average beater. It is best to put her in attack position when you have Dyna on your field for battle protection.
Back-Up Riders give your Fur Hire monsters a large boost to help them attack over your opponent's monsters.
Mirror Wall and Wall of Disruption are just splashable cards that can help cover your weak Fur Hire monsters from attacks.
Requires no skill so can be used with any character.
Really easy to understand and use by the auto-duel A.I. because the only strategy involved is excavating a lot.
The best opening play is placing Komushroom face-down.
Revive World Carrotweight Champion by discarding Amarylease.
When Amarylease is in the graveyard, use its effect to summon Guardioak, Lotuswain, or Hermitree for 1 less tribute.
Always use Guardioak, Lotuswain, and Hermitree's effect.
Excavate Marshalleaf to destroy your opponent's monsters, and Komushroom for his spell/trap cards.
Add Bladefender to your hand when he is excavated. You can then summon him to use as a beater and excavate a card when he destroys an opponent's monster.
If you really need to excavate, you can normal summon Marshalleaf and use his effect. Then send him to the graveyard to revive Carrotweight.
Wall of Disruption and Mirror Wall are easy-to-use, splashable disruption, that also prevents the A.I. from decking out too quickly.
You can use WATER monsters to make a beatdown deck by swarming the field and simply relying on their high attack. It's relatively cheap to make since many of them are low rarity or from the card trader. Mako's skill - Mythic Depths is recommended to used in this deck too.
UAGG won't work with "balance" cause there have to be at least 6 of every type of cards... This build got only 5
The other Decks here won't work exactly right at this time (June 2018) cause of many nerfed and forbidden cards