Decks in Tier 1 and 2 are ones that are known to have achieved good success against other decks/players.
Meta decks are decks that are often commonly used by players in PvP. Meta decks will often change depending on newer cards or strategies, so we will keep updating this page often to keep everyone informed of newer decks.
Tier 0 decks are decks that completely dominate a meta and you either play the same deck or a deck that completely counters it (but loses to almost any other deck).
These decks are very well rounded. They have ways to deal with almost every deck and have very few weaknesses themselves.
A forum of this page is to discuss not your decks but Duel Links' tier list and current meta. If you need a help to build a better deck, please visit Deck Advice forum. We sincely appreciate your understand. Inappropriate comments will be deleted without any notice.
3x Dark Magician
3x Dark Magician Robe
3x Cosmo Brain
1x Dark Magician of Illusion
1x Magicians Rod - Will Change to 2
2x Enemy Controller
2x Paleozonic Canadia
1x Thousend Knifes - Will Change to Dark Magic Curtain
1x Dark Magic Atack
1x Floodgate Trap Hole - Hopefully Change to the second DMA
1x Dark Magician Expanded
Skill A Trick Up the Sleeve
Any ideas to improve? brought me to legendary allready and its very fun to play
Basically 3 methods
1) Use vampires as said above
2) Have 3 Paleozoic Canadia
3) Have 3 Floodgate Trap Hole
This shit is the new fur hires, not unbeatable, but definitely warps the meta on countering them
Man... them koakis are just plain invincible,with the way konami are going they should just release a quick-play spell card that cannot be negated and activates exsodias effect and sell it of say 50$ a copy
That my good sir is exactly the way konami are thinking only in a less obvious way
Makrov krauz 4days ago
Some useful tips:
-Koa'ki Meiru maintenance cost always start from the monster in the far left zone and ends with the one in the right zone regardless of the summoning order, maximus is an exception here, its maintenance cost effect always activate last regardless of the monster zone it's in.
-if rooklord destroys yuel terror incarnate and fire king island the mandatory effect of the island will activate first then it can be chained by the optional effect of yubel terror incarnate, ultimate nightmare will be summoned first then immediately get destroyed by fire king effect, this goes for every card that destroys the field spell and yubel at the same time.
-if you chain any card that can destroy yubel terror incarnate to its turn end destruction effect terror incarnate will miss timing.
-necrovalley doesn't prohibit or negate Canadia special summoning from the graveyard, it's a bug that will be fixed soon.
-In order to prevent the Cosmo brain from tributing a newly set Psychic ace you have to set your toggle botton to ON or else you won't be asked to activate anything.
-a card that need 2 or 3 steps in order to fully resolve like vamipres kingdom and ties of the brethren can easily be disrupted, if you destroys the kingdom after targeting and before your opponent can send a monster to graveyard the destruction effect of kingdom will not be activated, if you flip the monster facedown ties will not summon any monster.