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Arcana Knight/Poker Knight: deck recipe [Feb 3]

Duel Links Arcana Knight/Poker Knight deck, Arcana Knight/Poker Knight in the meta, how to use Arcana Knight/Poker Knight cards.
update 03/02/2023

Required Card Boxes

Main Deck

Arena of Sanctuary Chaotic Soldiers Future Circuit Selection Box Vol.04 Mini Selection Box Vol.06 Imperial Joker

Extra Deck

Shining Hope Photons of Galaxy Eternal Stream Darkness Gimmick Future Circuit Selection Box Vol.06

Example deck

Standard Version

Arcana Triumph JokerArcana Triumph JokerImperial BowerImperial BowerImperial BowerKings Knight
Kings KnightKings KnightJacks KnightJacks KnightQueens KnightQueens Knight
Queens KnightReinforcement of the ArmyBook of MoonBook of MoonJokers StraightJokers Straight
Jokers StraightIce Dragons PrisonCrackdownCompulsory Evacuation DeviceBottomless Trap HoleBottomless Trap Hole
Expendable DaiExpendable DaiExpendable DaiKarma CutKarma CutKarma Cut
Heroic Champion - ExcaliburStarliege PaladynamoNumber 70: Malevolent SinBujintei TsukuyomiKnightmare UnicornKnightmare Cerberus
Knightmare PhoenixFerocious Flame Swordsman----

Set Skill

[Skill] descriptionUser
Gathering of Cards
When you control "Queen's Knight", you can Summon one of the following monsters during your Main Phase in addition to your regular Normal Summon/Set.
In addition, the following effect can be used once per Duel. Send 1 Level 10 non-DARK monster with ? ATK from the hand to the Graveyard, and add to your hand one of the following monsters or 1 monster whose text specifically lists all of the following monsters from your Deck. Then, add all of the following monsters from outside of your Deck to the bottom of the Deck. If you use this Skill, you can only Special Summon 1 monster from your Extra Deck until the end of the turn.
This Skill can only be used/applied if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 10 LIGHT Warrior-Type monsters.
Queens Knight
Jack's Knight
Kings Knight
Yami Yugi
Yami Yugi

How to use

Arcana Triumph Joker

Arcana Triumph Joker
Arcana Triumph Joker
LIGHT Warrior ★10
ATK ? / DEF 2500
Imperial Joker [UR]
If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.

Arcana Triumph Joker mostly be used as Discard Fodder for Skill Activation. By activating Gathering of Cards's Skill Effect, you can discard this card to add 1 Imperial Bower from your Deck to your hand for a Combo Starter. You might special summon Arcana Triumph Joker from your Graveyard later as a Beater or activate her effect to clear the Back-row or Front Base regarding the discarded card.

Imperial Bower Combo

Imperial Bower acts as the most important Combo Starter for this Deck:

  • Normal Summon Imperial Bower from your hand to the field, then tribute him to Swarm 2 different monsters from your Deck among Queen's /King's/Jack's Knight.

  • You can use those Special Summon Knight Monsters for Xyz Summoning any Rank 4 Xyz Monsters regarding the situation.

Imperial Bower
Imperial Bower
LIGHT Warrior ★4
ATK 1500 / DEF 1500
Imperial Joker [SR]
If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.
Kings Knight
Kings Knight
LIGHT Warrior ★4
ATK 1600 / DEF 1400
Generation Next [R]
Imperial Joker [R]
When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
Jacks Knight
Jacks Knight
LIGHT Warrior ★5
ATK 1900 / DEF 1000
Generation Next [N]
Imperial Joker [N]
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
Queens Knight
Queens Knight
LIGHT Warrior ★4
ATK 1500 / DEF 1600
Generation Next [N]
Imperial Joker [N]
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

Joker's Straight

Jokers Straight
Jokers Straight
Normal Spell
Imperial Joker [SR]
Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.

Another Combo Starter Method for summoning Knight Monsters. If you combo this card with Imperial Bower might allow you to swarm the board with Knights Monsters quickly, you can use them for either Xyz Monster Summoning or simply Battle Damage dealer. During the End Phase, you can even recycle Joker's Straight by shuffling 1 LIGHT Warrior Monster in your Grave, this will allow you to repeat the combo on the next turn.

Techs

Reinforcement of the Army
Reinforcement of the Army
Normal Spell
Starter/Special Set Bundle Sale [UR]
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

Reinforcement of the Army gives a big advantage to Arcana Knights/Poker Knights Deck which can allow you to search out Knights monsters or Imperial Bower from your Deck for combo setup board as soon as possible.

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Useful disruption tool to stop your opponent, but can also be used on your own monsters to avoid certain cards like Karma Cut or Floodgate Trap Hole.

Ice Dragons Prison
Ice Dragons Prison
Normal Trap
Selection Box Vol.06 [UR]
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

Ice Dragon's Prison is be used as Disruption Tech and is very useful against the Deck that only contains or mostly 1 Monster-Type like Gouki and Mekk-Knight.

Crackdown
Crackdown
Continuous Trap
Selection Box Vol.02 Super Mini [UR]
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.

Snatch 1 monster your opponent control is not only a great disruption to your opponent but also can use that monster for your Link Summoning.

Compulsory Evacuation Device
Compulsory Evacuation Device
Normal Trap
Selection Box Vol.04 Mini [UR]
Target 1 monster on the field; return that target to the hand.

Very powerful monster removal card that can disrupt your opponent's combo easily.

Bottomless Trap Hole
Bottomless Trap Hole
Normal Trap
Future Circuit [UR]
Selection Box Vol.05 [UR]
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

Easily to get rid of Big Beater monsters while they are being summoned, also banish instead of putting them to the Graveyard which will prevent those Monsters from recycling and triggering their floating or graveyard effect.

Expendable Dai
Expendable Dai
Normal Trap
Future Circuit [SR]
Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.

Similar effect to Ballista Squad but gives an Extra 1 Draw and Warrior-Type monster required which makes this card works pretty well in this Deck since all monsters are Warrior-Type.

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

A pretty good monster removal that also has the added benefit of removing multiple copies of them if they're also in the graveyard. Great against the mirror match, or other decks that use same-name monsters, but good in general too.

Extra Decks

Heroic Champion - Excalibur
Heroic Champion - Excalibur
LIGHT Warrior ★4
ATK 2000 / DEF 2000
Eternal Stream [UR]
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.

Generic rank 4 that's 4000 ATK to beat over High-Stat ATK Bosses, but only usable once. You can consider putting more of this if you find that you need more, or just rely on more Anki for the direct attack instead.

Starliege Paladynamo
Starliege Paladynamo
LIGHT Warrior ★4
ATK 2000 / DEF 1000
Selection Box Vol.04 [UR]
Darkness Gimmick [UR]
2 Level 4 LIGHT monsters
Once per turn: You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card.

Summon Paladynamo and use its effect to completely cripple a powerful enemy monster. This works for getting rid of threats that are immune to effect removal. After spending its effect Paladynamo just becomes a beater, then you get to replenish the cost of making him when he leaves the field.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.

Bujintei Tsukuyomi
Bujintei Tsukuyomi
LIGHT Beast-Warrior ★4
ATK 1800 / DEF 2300
Shining Hope [SR]
2 Level 4 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".

Bujintei Tsukuyomi refreshes your resources on hand.

Knightmare Unicorn
Knightmare Unicorn
DARK Fiend
ATK 2200 / LINK 3
Future Circuit [UR]
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

This Link 3 Knightmare Monster not only allows you to shuffle 1 card on either player's board back into Deck (this effect will prevent some card effect trigger action for Graveyard/Floating effect) when it is Link Summoned. Unicorn's co-linked effect will allow you to have 1 Card Draw.

Knightmare Cerberus
Knightmare Cerberus
EARTH Fiend
ATK 1600 / LINK 2
Selection Box Vol.06 [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

A Link 2 Knightmare Monster owns Special Summoned Monster Removal Effect by discarding 1 card (this effect can combo with Joker's Straight). Phoenix's co-linked effect will allow you to have 1 Card Draw and Card Effect Destruction Protection.

Knightmare Phoenix
Knightmare Phoenix
FIRE Fiend
ATK 1900 / LINK 2
Future Circuit [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

Similars to Knightmare Cerberus but Backrow Removal Effect by discarding 1 card (this effect can combo with Joker's Straight). Phoenix's co-linked effect will allow you to have 1 Card Draw and Battle Destruction Protection.

Ferocious Flame Swordsman
Ferocious Flame Swordsman
FIRE Warrior
ATK 1300 / LINK 2
Selection Box Vol.06 [SR]
2 monsters with different names
All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.

500 ATK Booster effect with 1 Non-Link Warrior Monster Revival Floating effect after Ferocious Flame Swordsman is being destroyed by battle or card effect makes this card quite useful in this Deck, but you need to keep in mind that the Revival Monster will be banished when it leaves the field.

Other useful cards

Other Extra Decks

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Gives the deck another OTK potential but since you can only use Utopia Ray's effect when down to your last 1000 LP, he is best used to clutch the game. The ATK manipulation can help you get rid of a powerful enemy monster and deal massive damage. Keep in mind this effect can be activated multiple times per turn as long as you have the materials.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Mainly used for Xyz Summon Utopia Ray.

Comments

Hot New Top
Anonymous
Here's my version using Last Gamble:

Monsters: 8
- Serket x2
- Dekoichi x3
- Crystal Seer x3

Spells: 9
- Temple of Kings x3
- Celestial Transformation x3
- Storm x3

Traps: 4
- Wild Tornado x2 - 3
- Typhoon x2 - 1

Extra Deck: 1 - 5
- Arcana Knight Joker (max.2)
- BEUD/Master of Oz (not mandatory)
-
<< Anonymous
Nazarion Yugioh Reply
I study the Arcana Knight Joker more than 5 years i played only that Fusion Monster and i tell u this:
Arcana K.J. is hard monster to play is verry hard to summon this Boss Monster,but it’s have a 2-3 diferent Deck to win with this Monster.
Exemple 1:
Main Deck:
1.King of the Swamp x1
2.King’s Knight x3
3.Jack’s Knight x2
4.Queen’s Knight x3
5.Sphere Kuriboh x2

<< Anonymous(Nazarion Yugioh)
Nazarion Yugioh Reply
SPELL:
1.Polymerization x3
2.Super Rush Headlong x2
TRAPS:
1.Mirror Wall x3
2.Metalmorph x2
This is one of combination good for Duel Links. But i have good combo for cards in turnir no duel links.
Anonymous
This deck lacks a consistent searcher.
Also idaten + face card fusion could be good. face card fusion sends arcana triumph joker to the grave while adding either jacks knight or another lvl 5 to special summon
Overthinker
So im gonna be extra for a minute, anyone notice queens knight is followed by jacks knight and not the king? Mabye im reading way to into this and i most def am but wouldnt it be perfect if they did that because the queen(gwen) fuses first with the jack(lancelot) before her king and the reason they make a joker is that it was fates joke on Arthur?
Traitdombre
I would love to have an update for this deck (2017-2021) because I love this fusion card and I can't wait for more support especially with Arc-V coming soon. I know it's not a competitive deck (without kings court) but I still enjoy it a lot ;)
Ju8k8
I has played this deck for a while becouse i love the knights, in sometimes it was a very inconsistent. But now i have the Blue Dragon Summoner with the wonder wand it's very useful, you can add 3 card to your hand, one of them at your choice (queen or jack). I can invoke arcane in one turn. But i still seaching for new cards to improve this deck.

King of the Swamp x1
Blue Dragon Summoner x 3
Queen x 3
King x 3
Jack x 2
Poli x 3
Wonder wand x 2
Interdimensional Matter Transporter x 1
Blustering Winds x 2 --> Very usefull to improve atk and def for whole turn until your next stand by

Extra
Arcane x 2

sometimes i played wiht the magic Reload, it's saved me a lot times.
Anonymous
Your Opinion please sir.
<< Anonymous
Anonymous Reply
Tried joker deck many moons ago, it isn't competitive at all. Too hard to summon. If you want to play slifer, there are other better decks.

Btw, I'm smartass that posted comment below
Anonymous
What should I take out?
<< Anonymous
Poodoo Patel Reply
Everything tbh fam
<< Anonymous(Poodoo Patel)
roach Reply
lmao.
<< Anonymous
Anonymous Reply
Leave Enemy Con., Polymerization, put some deck searching in(Blue Dragon Summoner), you may leave the A Forces, if you have only two Econs, put two Order to Charges, Teva will only be helpful up against certain situations while you have fusion monsters who will take out anyone Teva can or can't. Take out the special summoning of LV 5 warriors and put only three Jack Knight's
<< Anonymous
Anonymous Reply
Deck should probably look like something like this:

3 Blue Dragon Summoner's
3 King Knight's
3 Queen Knight's
3-2 Jack Knight's(dependent on how bricky)
2-3 Order to Charge's(if then Birthright should work with combo-ing it)
2-3 Enemy Controller's(also dependent upon how many BR's and OTC's you will have in the deck)
If no Birthright or Order to Charge;
2 The A. Forces
2-3 polymerization(dependn
Anonymous
Just replace the 2 fusion sages with King of the Swamps, and then slap a couple slash dragons in the extra deck. By no means does it make this deck amazing though. Just slightly better
SmartASS
Tested out the deck. Very inconsistent. First off, you need all 3 specific fusion materials (substitute can't work) + 1 poly; thats 4 cards. Then need to protect Queen that only has 1500 ATK so that you can bring out King and Jack next turn. Even if you managed to bring out Arcana Knight, you need at least 1 spell 1 trap and 1 monster in hand to launch a safe attack against enemy. Well, by this point enemy probably has 3 monsters on field waiting for you. 🔥 them 1 by 1? Oh I got 3 more turns to draw more cards and figure out a way to counter attack.

Tested my own version in casual duels. Brick all the time =.="
<< Anonymous(SmartASS)
Luppy Reply
But the deck is cool ._..
Anonymous
What's an alternative for Fusion Sage?
<< Anonymous
Anonymous Reply
King of the Swamp - far better.

If you don't have that either, just replace them with whatever 2 cards you think are best.
<< Anonymous
Anonymous Reply
King of the swamp doesn't work
<< Anonymous
Anonymous Reply
He means to get poly from deck, not as a replacer for the fusion summon
Anonymous
Any other skills that can be used for this deck?
<< Anonymous
Anonymous Reply
Balance
Anonymous
You can use field-commander rahz to pick queen or king knights from the deck. Perfect if you already have jack and king/queen in your hand alongside poly

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